X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=ycbcr_input.h;h=0f868a8a4ee4fdfc67cfd35a36bb8cb5fb7d3821;hp=1225d6e912d16b9bbf68bd4f135ac170beac7c2d;hb=9cf78e3b5a801b7841133011f74fc7962861705d;hpb=ac4fc36aa70ffefb6b9632dc0abea5cbbce5387b diff --git a/ycbcr_input.h b/ycbcr_input.h index 1225d6e..0f868a8 100644 --- a/ycbcr_input.h +++ b/ycbcr_input.h @@ -63,10 +63,17 @@ public: // this data, you must either call set_pixel_data() again (using the same pointer // is fine), or invalidate_pixel_data(). Otherwise, the texture won't be re-uploaded // on subsequent frames. - void set_pixel_data(unsigned channel, const unsigned char *pixel_data) + // + // The data can either be a regular pointer (if pbo==0), or a byte offset + // into a PBO. The latter will allow you to start uploading the texture data + // asynchronously to the GPU, if you have any CPU-intensive work between the + // call to set_pixel_data() and the actual rendering. In either case, + // the pointer (and PBO, if set) has to be valid at the time of the render call. + void set_pixel_data(unsigned channel, const unsigned char *pixel_data, GLuint pbo = 0) { assert(channel >= 0 && channel < 3); this->pixel_data[channel] = pixel_data; + this->pbos[channel] = pbo; invalidate_pixel_data(); } @@ -77,17 +84,14 @@ public: void set_pitch(unsigned channel, unsigned pitch) { assert(channel >= 0 && channel < 3); - if (this->pitch[channel] != pitch) { - this->pitch[channel] = pitch; - needs_pbo_recreate = true; - } + this->pitch[channel] = pitch; } private: ImageFormat image_format; YCbCrFormat ycbcr_format; GLuint pbos[3], texture_num[3]; - bool needs_update, needs_pbo_recreate, finalized; + bool needs_update, finalized; int needs_mipmaps;