X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=ycbcr_input.h;h=0f868a8a4ee4fdfc67cfd35a36bb8cb5fb7d3821;hp=fd9db273d52ba1a049c0ff98411f507a97ccc723;hb=99d570aa1e5e72e6c2adcb8401b1451738e7dec2;hpb=9dcbd93164611ea111cc29519c18193d4f571ac1 diff --git a/ycbcr_input.h b/ycbcr_input.h index fd9db27..0f868a8 100644 --- a/ycbcr_input.h +++ b/ycbcr_input.h @@ -1,10 +1,16 @@ -#ifndef _YCBCR_INPUT_H -#define _YCBCR_INPUT_H 1 +#ifndef _MOVIT_YCBCR_INPUT_H +#define _MOVIT_YCBCR_INPUT_H 1 // YCbCrInput is for handling planar 8-bit Y'CbCr (also sometimes, usually rather // imprecisely, called “YUV”), which is typically what you get from a video decoder. // It upsamples planes as needed, using the default linear upsampling OpenGL gives you. +#include +#include +#include + +#include "effect.h" +#include "image_format.h" #include "input.h" struct YCbCrFormat { @@ -22,7 +28,8 @@ struct YCbCrFormat { // Positioning of the chroma samples. MPEG-1 and JPEG is (0.5, 0.5); // MPEG-2 and newer typically are (0.0, 0.5). - float chroma_x_position, chroma_y_position; + float cb_x_position, cb_y_position; + float cr_x_position, cr_y_position; }; class YCbCrInput : public Input { @@ -30,6 +37,9 @@ public: YCbCrInput(const ImageFormat &image_format, const YCbCrFormat &ycbcr_format, unsigned width, unsigned height); + ~YCbCrInput(); + + virtual std::string effect_type_id() const { return "YCbCrInput"; } // Create the texture itself. We cannot do this in the constructor, // because we don't necessarily know all the settings (sRGB texture, @@ -37,23 +47,33 @@ public: void finalize(); virtual bool can_output_linear_gamma() const { return false; } + virtual AlphaHandling alpha_handling() const { return OUTPUT_BLANK_ALPHA; } std::string output_fragment_shader(); // Uploads the texture if it has changed since last time. void set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num); - ColorSpace get_color_space() const { return image_format.color_space; } + unsigned get_width() const { return width; } + unsigned get_height() const { return height; } + Colorspace get_color_space() const { return image_format.color_space; } GammaCurve get_gamma_curve() const { return image_format.gamma_curve; } // Tells the input where to fetch the actual pixel data. Note that if you change // this data, you must either call set_pixel_data() again (using the same pointer // is fine), or invalidate_pixel_data(). Otherwise, the texture won't be re-uploaded // on subsequent frames. - void set_pixel_data(unsigned channel, const unsigned char *pixel_data) + // + // The data can either be a regular pointer (if pbo==0), or a byte offset + // into a PBO. The latter will allow you to start uploading the texture data + // asynchronously to the GPU, if you have any CPU-intensive work between the + // call to set_pixel_data() and the actual rendering. In either case, + // the pointer (and PBO, if set) has to be valid at the time of the render call. + void set_pixel_data(unsigned channel, const unsigned char *pixel_data, GLuint pbo = 0) { assert(channel >= 0 && channel < 3); this->pixel_data[channel] = pixel_data; + this->pbos[channel] = pbo; invalidate_pixel_data(); } @@ -62,23 +82,11 @@ public: needs_update = true; } - const unsigned char *get_pixel_data(unsigned channel) const - { - assert(channel >= 0 && channel < 3); - return pixel_data[channel]; - } - void set_pitch(unsigned channel, unsigned pitch) { - assert(!finalized); assert(channel >= 0 && channel < 3); this->pitch[channel] = pitch; } - unsigned get_pitch(unsigned channel) { - assert(channel >= 0 && channel < 3); - return pitch[channel]; - } - private: ImageFormat image_format; YCbCrFormat ycbcr_format; @@ -92,4 +100,4 @@ private: unsigned pitch[3]; }; -#endif // !defined(_YCBCR_INPUT_H) +#endif // !defined(_MOVIT_YCBCR_INPUT_H)