X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=ycbcr_input.h;h=1225d6e912d16b9bbf68bd4f135ac170beac7c2d;hp=6c33cec9ef4525b0d77e479dc76af7dce2fb8777;hb=ac4fc36aa70ffefb6b9632dc0abea5cbbce5387b;hpb=1ca4785183b5af9a2a255bba0a28dfdae156470a diff --git a/ycbcr_input.h b/ycbcr_input.h index 6c33cec..1225d6e 100644 --- a/ycbcr_input.h +++ b/ycbcr_input.h @@ -1,10 +1,16 @@ -#ifndef _YCBCR_INPUT_H -#define _YCBCR_INPUT_H 1 +#ifndef _MOVIT_YCBCR_INPUT_H +#define _MOVIT_YCBCR_INPUT_H 1 // YCbCrInput is for handling planar 8-bit Y'CbCr (also sometimes, usually rather // imprecisely, called “YUV”), which is typically what you get from a video decoder. // It upsamples planes as needed, using the default linear upsampling OpenGL gives you. +#include +#include +#include + +#include "effect.h" +#include "image_format.h" #include "input.h" struct YCbCrFormat { @@ -22,7 +28,8 @@ struct YCbCrFormat { // Positioning of the chroma samples. MPEG-1 and JPEG is (0.5, 0.5); // MPEG-2 and newer typically are (0.0, 0.5). - float chroma_x_position, chroma_y_position; + float cb_x_position, cb_y_position; + float cr_x_position, cr_y_position; }; class YCbCrInput : public Input { @@ -40,6 +47,7 @@ public: void finalize(); virtual bool can_output_linear_gamma() const { return false; } + virtual AlphaHandling alpha_handling() const { return OUTPUT_BLANK_ALPHA; } std::string output_fragment_shader(); @@ -88,4 +96,4 @@ private: unsigned pitch[3]; }; -#endif // !defined(_YCBCR_INPUT_H) +#endif // !defined(_MOVIT_YCBCR_INPUT_H)