X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=ycbcr_input.h;h=31ba42bcbbacb9daa9e3fd1cadd9a80b6dee4a19;hp=22208e006209de2430ab5a8ae0b4874ac74a7085;hb=98f458e22ce732e6c50a9856d7fd636dca49b4c3;hpb=cdbed3b89528ee2f640613219fa3c77a0ad8fef5 diff --git a/ycbcr_input.h b/ycbcr_input.h index 22208e0..31ba42b 100644 --- a/ycbcr_input.h +++ b/ycbcr_input.h @@ -1,10 +1,20 @@ #ifndef _MOVIT_YCBCR_INPUT_H #define _MOVIT_YCBCR_INPUT_H 1 -// YCbCrInput is for handling planar or 4:4:4 interleaved 8-bit Y'CbCr -// (also sometimes, usually rather imprecisely, called “YUV”), which is typically -// what you get from a video decoder. It upsamples planes as needed, using the -// default linear upsampling OpenGL gives you. +// YCbCrInput is for handling Y'CbCr (also sometimes, usually rather +// imprecisely, called “YUV”), which is typically what you get from a video +// decoder. It supports these formats: +// +// * 8-bit planar Y'CbCr, possibly subsampled (e.g. 4:2:0). +// * 8-bit semiplanar Y'CbCr (Y' in one plane, CbCr in another), +// possibly subsampled. +// * 8-bit interleaved (chunked) Y'CbCr, no subsampling (4:4:4 only). +// * 10-bit interleaved (chunked) Y'CbCr packed into 32-bit words +// (10:10:10:2), no subsampling (4:4:4 only). +// +// For the former case, it upsamples planes as needed, using the default linear +// upsampling OpenGL gives you. Note that YCbCr422InterleavedInput supports the +// important special case of 8-bit 4:2:2 interleaved. #include #include @@ -20,9 +30,7 @@ namespace movit { class ResourcePool; -// Whether the data is planar (Y', Cb and Cr in one texture each) -// or not. Note that YCbCr422InterleavedInput supports the important special -// case of 4:2:2 interleaved. +// Whether the data is planar (Y', Cb and Cr in one texture each) or not. enum YCbCrInputSplitting { // The standard, default case; Y', Cb and Cr in one texture each. YCBCR_INPUT_PLANAR, @@ -41,10 +49,13 @@ enum YCbCrInputSplitting { class YCbCrInput : public Input { public: + // Type can be GL_UNSIGNED_BYTE for 8-bit, or GL_UNSIGNED_INT_2_10_10_10_REV + // for 10-bit (YCBCR_INPUT_INTERLEAVED only). YCbCrInput(const ImageFormat &image_format, const YCbCrFormat &ycbcr_format, unsigned width, unsigned height, - YCbCrInputSplitting ycbcr_input_splitting = YCBCR_INPUT_PLANAR); + YCbCrInputSplitting ycbcr_input_splitting = YCBCR_INPUT_PLANAR, + GLenum type = GL_UNSIGNED_BYTE); ~YCbCrInput(); virtual std::string effect_type_id() const { return "YCbCrInput"; } @@ -75,12 +86,22 @@ public: // the pointer (and PBO, if set) has to be valid at the time of the render call. void set_pixel_data(unsigned channel, const unsigned char *pixel_data, GLuint pbo = 0) { + assert(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_2_10_10_10_REV); assert(channel >= 0 && channel < num_channels); this->pixel_data[channel] = pixel_data; this->pbos[channel] = pbo; invalidate_pixel_data(); } + void set_pixel_data(unsigned channel, const uint32_t *pixel_data, GLuint pbo = 0) + { + assert(type == GL_UNSIGNED_INT_2_10_10_10_REV); + assert(channel == 0); + this->pixel_data[channel] = reinterpret_cast(pixel_data); + this->pbos[channel] = pbo; + invalidate_pixel_data(); + } + void invalidate_pixel_data(); // Note: Sets pitch to width, so even if your pitch is unchanged, @@ -142,6 +163,7 @@ private: YCbCrFormat ycbcr_format; GLuint num_channels; YCbCrInputSplitting ycbcr_input_splitting; + GLenum type; GLuint pbos[3], texture_num[3]; GLint uniform_tex_y, uniform_tex_cb, uniform_tex_cr;