X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=ycbcr_input.h;h=3aed51b3b19a90d9e0b0e03e6cfdc16fcfab726f;hp=997eb481bc57d5ed3fbf491f7b9c2dc7fd44dafc;hb=34776d3ed2565ee834405e575bf3bfc7f7933e36;hpb=f8e636666b3d36f97b125bc1a0f0f582c5026c7f diff --git a/ycbcr_input.h b/ycbcr_input.h index 997eb48..3aed51b 100644 --- a/ycbcr_input.h +++ b/ycbcr_input.h @@ -5,7 +5,7 @@ // imprecisely, called “YUV”), which is typically what you get from a video decoder. // It upsamples planes as needed, using the default linear upsampling OpenGL gives you. -#include +#include #include #include @@ -13,33 +13,34 @@ #include "effect_chain.h" #include "image_format.h" #include "input.h" +#include "ycbcr.h" -class ResourcePool; - -struct YCbCrFormat { - // Which formula for Y' to use. - YCbCrLumaCoefficients luma_coefficients; - - // If true, assume Y'CbCr coefficients are full-range, ie. go from 0 to 255 - // instead of the limited 220/225 steps in classic MPEG. For instance, - // JPEG uses the Rec. 601 luma coefficients, but full range. - bool full_range; +namespace movit { - // Sampling factors for chroma components. For no subsampling (4:4:4), - // set both to 1. - unsigned chroma_subsampling_x, chroma_subsampling_y; +class ResourcePool; - // Positioning of the chroma samples. MPEG-1 and JPEG is (0.5, 0.5); - // MPEG-2 and newer typically are (0.0, 0.5). - float cb_x_position, cb_y_position; - float cr_x_position, cr_y_position; +// Whether the data is fully planar (Y', Cb and Cr in one texture each) +// or not. Note that this input does currently not support fully interleaved +// data (Y', Cb and Cr next to each other), as 4:4:4 interleaved Y'CbCr seems +// to be rare; however, YCbCr422InterleavedInput supports the important special +// case of 4:2:2 interleaved. +enum YCbCrInputSplitting { + // The standard, default case; Y', Cb and Cr in one texture each. + YCBCR_INPUT_PLANAR, + + // Y' in one texture, and then Cb and Cr interleaved in one texture. + // In particular, this is a superset of the relatively popular NV12 mode. + // If you specify this mode, the “Cr” pointer texture will be unused + // (the ”Cb” texture contains both). + YCBCR_INPUT_SPLIT_Y_AND_CBCR, }; class YCbCrInput : public Input { public: YCbCrInput(const ImageFormat &image_format, const YCbCrFormat &ycbcr_format, - unsigned width, unsigned height); + unsigned width, unsigned height, + YCbCrInputSplitting ycbcr_input_splitting = YCBCR_INPUT_PLANAR); ~YCbCrInput(); virtual std::string effect_type_id() const { return "YCbCrInput"; } @@ -56,6 +57,7 @@ public: unsigned get_height() const { return height; } Colorspace get_color_space() const { return image_format.color_space; } GammaCurve get_gamma_curve() const { return image_format.gamma_curve; } + virtual bool can_supply_mipmaps() const { return false; } // Tells the input where to fetch the actual pixel data. Note that if you change // this data, you must either call set_pixel_data() again (using the same pointer @@ -69,7 +71,7 @@ public: // the pointer (and PBO, if set) has to be valid at the time of the render call. void set_pixel_data(unsigned channel, const unsigned char *pixel_data, GLuint pbo = 0) { - assert(channel >= 0 && channel < 3); + assert(channel >= 0 && channel < num_channels); this->pixel_data[channel] = pixel_data; this->pbos[channel] = pbo; invalidate_pixel_data(); @@ -77,28 +79,72 @@ public: void invalidate_pixel_data(); - void set_pitch(unsigned channel, unsigned pitch) { - assert(channel >= 0 && channel < 3); + // Note: Sets pitch to width, so even if your pitch is unchanged, + // you will need to re-set it after this call. + void set_width(unsigned width) + { + this->width = width; + + assert(width % ycbcr_format.chroma_subsampling_x == 0); + pitch[0] = widths[0] = width; + pitch[1] = widths[1] = width / ycbcr_format.chroma_subsampling_x; + pitch[2] = widths[2] = width / ycbcr_format.chroma_subsampling_x; + invalidate_pixel_data(); + } + + void set_height(unsigned height) + { + this->height = height; + + assert(height % ycbcr_format.chroma_subsampling_y == 0); + heights[0] = height; + heights[1] = height / ycbcr_format.chroma_subsampling_y; + heights[2] = height / ycbcr_format.chroma_subsampling_y; + invalidate_pixel_data(); + } + + void set_pitch(unsigned channel, unsigned pitch) + { + assert(channel >= 0 && channel < num_channels); this->pitch[channel] = pitch; invalidate_pixel_data(); } + // Tells the input to use the specific OpenGL texture as pixel data for the given + // channel. The comments on FlatInput::set_texture_num() also apply here, except + // that this input generally does not use mipmaps. + void set_texture_num(unsigned channel, GLuint texture_num) + { + possibly_release_texture(channel); + this->texture_num[channel] = texture_num; + this->owns_texture[channel] = false; + } + virtual void inform_added(EffectChain *chain) { resource_pool = chain->get_resource_pool(); } + bool set_int(const std::string& key, int value); + private: + // Release the texture in the given channel if we have any, and it is owned by us. + void possibly_release_texture(unsigned channel); + ImageFormat image_format; YCbCrFormat ycbcr_format; + GLuint num_channels; + YCbCrInputSplitting ycbcr_input_splitting; GLuint pbos[3], texture_num[3]; - - int needs_mipmaps; + GLint uniform_tex_y, uniform_tex_cb, uniform_tex_cr; unsigned width, height, widths[3], heights[3]; const unsigned char *pixel_data[3]; unsigned pitch[3]; + bool owns_texture[3]; ResourcePool *resource_pool; }; +} // namespace movit + #endif // !defined(_MOVIT_YCBCR_INPUT_H)