X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=ycbcr_input.h;h=eb8d0ec335db4b90bb8b138f45b3c67ddb31fbde;hp=ed0c6ee1b786c5535ca9782b9c2b75912689f04d;hb=a164e03033bce0a1fff8044468b12e600722b188;hpb=89da3437c862c15acb870fbe3175b9e4a0a8244a diff --git a/ycbcr_input.h b/ycbcr_input.h index ed0c6ee..eb8d0ec 100644 --- a/ycbcr_input.h +++ b/ycbcr_input.h @@ -1,12 +1,21 @@ -#ifndef _YCBCR_INPUT_H -#define _YCBCR_INPUT_H 1 +#ifndef _MOVIT_YCBCR_INPUT_H +#define _MOVIT_YCBCR_INPUT_H 1 // YCbCrInput is for handling planar 8-bit Y'CbCr (also sometimes, usually rather // imprecisely, called “YUV”), which is typically what you get from a video decoder. // It upsamples planes as needed, using the default linear upsampling OpenGL gives you. +#include +#include +#include + +#include "effect.h" +#include "effect_chain.h" +#include "image_format.h" #include "input.h" +class ResourcePool; + struct YCbCrFormat { // Which formula for Y' to use. YCbCrLumaCoefficients luma_coefficients; @@ -22,7 +31,8 @@ struct YCbCrFormat { // Positioning of the chroma samples. MPEG-1 and JPEG is (0.5, 0.5); // MPEG-2 and newer typically are (0.0, 0.5). - float chroma_x_position, chroma_y_position; + float cb_x_position, cb_y_position; + float cr_x_position, cr_y_position; }; class YCbCrInput : public Input { @@ -30,6 +40,7 @@ public: YCbCrInput(const ImageFormat &image_format, const YCbCrFormat &ycbcr_format, unsigned width, unsigned height); + ~YCbCrInput(); virtual std::string effect_type_id() const { return "YCbCrInput"; } @@ -39,6 +50,7 @@ public: void finalize(); virtual bool can_output_linear_gamma() const { return false; } + virtual AlphaHandling alpha_handling() const { return OUTPUT_BLANK_ALPHA; } std::string output_fragment_shader(); @@ -47,17 +59,24 @@ public: unsigned get_width() const { return width; } unsigned get_height() const { return height; } - ColorSpace get_color_space() const { return image_format.color_space; } + Colorspace get_color_space() const { return image_format.color_space; } GammaCurve get_gamma_curve() const { return image_format.gamma_curve; } // Tells the input where to fetch the actual pixel data. Note that if you change // this data, you must either call set_pixel_data() again (using the same pointer // is fine), or invalidate_pixel_data(). Otherwise, the texture won't be re-uploaded // on subsequent frames. - void set_pixel_data(unsigned channel, const unsigned char *pixel_data) + // + // The data can either be a regular pointer (if pbo==0), or a byte offset + // into a PBO. The latter will allow you to start uploading the texture data + // asynchronously to the GPU, if you have any CPU-intensive work between the + // call to set_pixel_data() and the actual rendering. In either case, + // the pointer (and PBO, if set) has to be valid at the time of the render call. + void set_pixel_data(unsigned channel, const unsigned char *pixel_data, GLuint pbo = 0) { assert(channel >= 0 && channel < 3); this->pixel_data[channel] = pixel_data; + this->pbos[channel] = pbo; invalidate_pixel_data(); } @@ -68,23 +87,26 @@ public: void set_pitch(unsigned channel, unsigned pitch) { assert(channel >= 0 && channel < 3); - if (this->pitch[channel] != pitch) { - this->pitch[channel] = pitch; - needs_pbo_recreate = true; - } + this->pitch[channel] = pitch; + } + + virtual void inform_added(EffectChain *chain) + { + resource_pool = chain->get_resource_pool(); } private: ImageFormat image_format; YCbCrFormat ycbcr_format; GLuint pbos[3], texture_num[3]; - bool needs_update, needs_pbo_recreate, finalized; + bool needs_update, finalized; int needs_mipmaps; unsigned width, height, widths[3], heights[3]; const unsigned char *pixel_data[3]; unsigned pitch[3]; + ResourcePool *resource_pool; }; -#endif // !defined(_YCBCR_INPUT_H) +#endif // !defined(_MOVIT_YCBCR_INPUT_H)