Redo FBO association yet again, this time per-texture.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Sat, 22 Mar 2014 13:54:43 +0000 (14:54 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Sat, 22 Mar 2014 13:54:43 +0000 (14:54 +0100)
commit0cdd6e9e30a807056699ed9b3fa023a23ce83af9
tree7228a689609bc0155e8ce551460f6d8809426b91
parent09c983894685554b41f622dadd40ac1a4efc527d
Redo FBO association yet again, this time per-texture.

According to http://adrienb.fr/blog/wp-content/uploads/2013/04/PortingSourceToLinux.pdf,
you want an FBO per-texture, not just format. And indeed, I can measure a very slight
performance improvement on both NVidia and ATI for this.
effect_chain.cpp
resource_pool.cpp
resource_pool.h