Add a new framework for 1D-LUTs via fp16 textures. Make the gamma compression and...
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Tue, 2 Oct 2012 17:58:09 +0000 (19:58 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Tue, 2 Oct 2012 17:58:09 +0000 (19:58 +0200)
commit2ced784c6599cb0b21427481ee17f4c8f6afdada
treea22e237bfb083ef33cdcfb7bb13b78986bc49c20
parenta04ce272078182de6bb49e5ea9834713f3d72cae
Add a new framework for 1D-LUTs via fp16 textures. Make the gamma compression and expansion effects use it.
18 files changed:
effect.cpp
effect.h
effect_chain.cpp
gamma_compression_effect.cpp
gamma_compression_effect.frag [new file with mode: 0644]
gamma_compression_effect.h
gamma_compression_effect_rec709.frag [deleted file]
gamma_compression_effect_srgb.frag [deleted file]
gamma_expansion_effect.cpp
gamma_expansion_effect.frag [new file with mode: 0644]
gamma_expansion_effect.h
gamma_expansion_effect_rec709.frag [deleted file]
gamma_expansion_effect_srgb.frag [deleted file]
lift_gamma_gain_effect.cpp
lift_gamma_gain_effect.h
main.cpp
vignette_effect.cpp
vignette_effect.h