Cache the FFT support texture.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Sat, 22 Mar 2014 16:18:12 +0000 (17:18 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Sat, 22 Mar 2014 16:18:32 +0000 (17:18 +0100)
commit60e4852ff1b04c525a9e3f1c98a1017db28b27bd
tree9e6d47ad851a8bb30e25044cf12b38b3c76002d1
parentc2e19c0fb1952bb7f91ac9ce3b4d25f06b6d2ad6
Cache the FFT support texture.

Regenerating it every time is a waste of CPU, and also of GL
state changes.
fft_pass_effect.cpp
fft_pass_effect.h