Implement wrapping of the resampling parameter texture.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Sat, 27 Oct 2012 17:57:18 +0000 (19:57 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Sat, 27 Oct 2012 17:57:22 +0000 (19:57 +0200)
commit61f2d34b4b34791d346f3a9954975e4e67229f05
treee169f8bb498c6c97b6345be5fa8b208ec96dcffa
parentfb92a4e217a92ecf83b7812cc6933f6f3048b752
Implement wrapping of the resampling parameter texture.

Effectively a no-op frame rate-wise on my machine, but it saves some texture RAM.
resample_effect.cpp
resample_effect.frag
resample_effect.h