Stop using BGR, BGRA and grayscale formats.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Thu, 20 Mar 2014 21:42:53 +0000 (22:42 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Thu, 20 Mar 2014 22:08:31 +0000 (23:08 +0100)
commit67b2debafd624d3be66588171d6ec677b54247ba
treefd3e5a8999f521a41d94080fb7ef32272b0c5ac3
parentc268718e844e9b92dbb461b8e55fc4a578876140
Stop using BGR, BGRA and grayscale formats.

Neither of these are properly supported by GLES3, so just give in
more standard, boring formats, and then do the swizzles in the shader.
fft_input.cpp
flat_input.cpp
flat_input.frag
flat_input.h