Switch from using GLEW to epoxy.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Fri, 7 Mar 2014 16:57:37 +0000 (17:57 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Sun, 9 Mar 2014 00:44:12 +0000 (01:44 +0100)
commit7f1c8bb8b3ce08b94054f0a8990e5b8225d36036
tree1936b0adcc3db641b41dec5e3868b476cb9f2bb4
parent5dfd8dfbd444210f9c9e3a0baf5c82b49e76e7ff
Switch from using GLEW to epoxy.

The main reason is that we would like to support GL 3.2+ core contexts,
and then later quite possibly GLES.
72 files changed:
Makefile.in
README
alpha_division_effect_test.cpp
alpha_multiplication_effect_test.cpp
blur_effect.cpp
blur_effect.h
blur_effect_test.cpp
colorspace_conversion_effect_test.cpp
configure.ac
deconvolution_sharpen_effect.cpp
deconvolution_sharpen_effect.h
deconvolution_sharpen_effect_test.cpp
demo.cpp
diffusion_effect.h
diffusion_effect_test.cpp
dither_effect.cpp
dither_effect.h
dither_effect_test.cpp
effect.cpp
effect.h
effect_chain.cpp
effect_chain.h
effect_chain_test.cpp
effect_util.cpp
effect_util.h
fft_pass_effect.cpp
fft_pass_effect.h
fft_pass_effect_test.cpp
flat_input.cpp
flat_input.h
flat_input_test.cpp
gamma_compression_effect.h
gamma_compression_effect_test.cpp
gamma_expansion_effect.h
gamma_expansion_effect_test.cpp
glow_effect.h
glow_effect_test.cpp
init.cpp
lift_gamma_gain_effect.cpp
lift_gamma_gain_effect.h
lift_gamma_gain_effect_test.cpp
mix_effect_test.cpp
movit.pc.in
multiply_effect.h
overlay_effect_test.cpp
padding_effect.cpp
padding_effect.h
padding_effect_test.cpp
resample_effect.cpp
resample_effect.h
resample_effect_test.cpp
resource_pool.cpp
resource_pool.h
sandbox_effect.cpp
sandbox_effect.h
saturation_effect_test.cpp
test_util.cpp
test_util.h
unsharp_mask_effect.h
unsharp_mask_effect_test.cpp
util.cpp
util.h
vignette_effect.cpp
vignette_effect.h
vignette_effect_test.cpp
white_balance_effect.cpp
white_balance_effect.h
white_balance_effect_test.cpp
widgets.cpp
ycbcr_input.cpp
ycbcr_input.h
ycbcr_input_test.cpp