Add some asserts to EffectChain::execute_phase, so that we do not inadvertedly insert...
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Mon, 20 Nov 2017 18:10:47 +0000 (19:10 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Mon, 20 Nov 2017 18:10:52 +0000 (19:10 +0100)
commit82958e6364fccc2f13d6e3d1ccbca44c6b27acb7
treeb91acc01aafe946e4ddbfddb0cb7665846139e96
parent5278bd9c038dd9f2d56b4de52c904426dfe0b6fe
Add some asserts to EffectChain::execute_phase, so that we do not inadvertedly insert new output textures with number 0.
effect_chain.cpp