Handle texture non-bounce a bit better.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Mon, 10 Mar 2014 21:09:18 +0000 (22:09 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Mon, 10 Mar 2014 21:16:18 +0000 (22:16 +0100)
commit849e2cd0910a468c1aa7b11cd855c685421781ae
tree7e4a1d2ed38f203fbb64becdc28f5f156a021aaa
parent2ac280559822777ea43bcc430835748f1953fd2e
Handle texture non-bounce a bit better.

This allows us to ignore the texture bounce flag when reading from a
FlatInput, and also handles better the case where an YCbCrInput is read
from multiple times (it's now bounced, which should be better for speed,
I think).

The main motivation, however, is to be able to control sampler state
a bit less hackish in the future.
effect.h
effect_chain.cpp
flat_input.h