Kill the vertex shader system; it is too complicated to get it right until we have...
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Tue, 2 Oct 2012 16:50:16 +0000 (18:50 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Tue, 2 Oct 2012 16:50:16 +0000 (18:50 +0200)
commit91c70600f2d0a6a42420ee98949cf182859b798f
treed8e781e9689cadeef6137ef023ff209e4828a862
parent74cdd144cf35c403d9a8a3f35420f1eaa3d84cc4
Kill the vertex shader system; it is too complicated to get it right until we have a full DAG understanding.
effect.cpp
effect.h
effect_chain.cpp
identity.vert [deleted file]
mirror_effect.cpp
mirror_effect.frag [new file with mode: 0644]
mirror_effect.h
mirror_effect.vert [deleted file]
vs.vert [new file with mode: 0644]