Do not store RGB textures with RGBA internal format.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Thu, 20 Mar 2014 21:05:33 +0000 (22:05 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Thu, 20 Mar 2014 21:05:33 +0000 (22:05 +0100)
commitc268718e844e9b92dbb461b8e55fc4a578876140
tree92354d069c12dca01d9473a0d17f2b23b154351f
parentcef6dcbc9ebaceb7b0cb47d6a519cb08a390c358
Do not store RGB textures with RGBA internal format.

Once again, GLES doesn't like this, even though the GPU probably does it
internally nevertheless.
flat_input.cpp
resource_pool.cpp