We switched to #version 300 es shaders for GLES a while back, so we now have round().
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Sun, 23 Mar 2014 11:38:17 +0000 (12:38 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Sun, 23 Mar 2014 11:38:17 +0000 (12:38 +0100)
commitf332ac28f6a5255a6908c29124589148a8a5b2c5
tree54b7cf910a7a20bfd75ea9dcad2eb7fadf89f2f8
parent5ee3e6bb0bf100d57a06911b89c3a0a0dc49e2be
We switched to #version 300 es shaders for GLES a while back, so we now have round().
init.cpp