Use GLSL 1.30-style attributes for the main shader.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Sat, 8 Mar 2014 17:33:17 +0000 (18:33 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Sat, 8 Mar 2014 20:57:27 +0000 (21:57 +0100)
commitf420ba91b26aad7701f781bf371f47662a19f452
tree77ee26920626b5aaf7f3561bab9e96579bdb3d41
parent28f1e12c8aeddc47bfced50e33a94c75b501a0df
Use GLSL 1.30-style attributes for the main shader.

This is in preparation for removing fixed-function use altogether,
for OpenGL 3.2+ core context support.
effect_chain.cpp
vs.vert