Add a unit test for EffectChain without shared ResourcePool.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Wed, 22 Jan 2014 21:48:40 +0000 (22:48 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Wed, 22 Jan 2014 21:48:40 +0000 (22:48 +0100)
Also tests debug output; just that it doesn't crash, but that's nice
in itself. This code was seeing a bit scary low coverage after some
test changes.

effect_chain_test.cpp

index 8814e1f..c64c7b5 100644 (file)
@@ -954,3 +954,69 @@ TEST(EffectChainTest, VirtualSizeIsSentOnToInputs) {
        // since bilinear scaling from 2x2 → 3x3 → 2x2 is not very exact.
        expect_equal(data, out_data, size, size);
 }
        // since bilinear scaling from 2x2 → 3x3 → 2x2 is not very exact.
        expect_equal(data, out_data, size, size);
 }
+
+extern bool movit_initialized;
+
+// Does not use EffectChainTest, so that it can construct an EffectChain without
+// a shared ResourcePool (which is also properly destroyed afterwards).
+// Also turns on debugging to test that code path.
+TEST(EffectChainTest, IdentityWithOwnPool) {
+       const int width = 3, height = 2;
+       float data[] = {
+               0.0f, 0.25f, 0.3f,
+               0.75f, 1.0f, 1.0f,
+       };
+       const float expected_data[] = {
+               0.75f, 1.0f, 1.0f,
+               0.0f, 0.25f, 0.3f,
+       };
+       float out_data[6];
+
+       EffectChain chain(width, height);
+       movit_initialized = false;
+       init_movit(".", MOVIT_DEBUG_ON);
+
+       ImageFormat format;
+       format.color_space = COLORSPACE_sRGB;
+       format.gamma_curve = GAMMA_LINEAR;
+
+       FlatInput *input = new FlatInput(format, FORMAT_GRAYSCALE, GL_FLOAT, width, height);
+       input->set_pixel_data(data);
+       chain.add_input(input);
+       chain.add_output(format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
+
+       GLuint texnum, fbo;
+       glGenTextures(1, &texnum);
+       check_error();
+       glBindTexture(GL_TEXTURE_2D, texnum);
+       check_error();
+       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+       check_error();
+
+       glGenFramebuffers(1, &fbo);
+       check_error();
+       glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+       check_error();
+       glFramebufferTexture2D(
+               GL_FRAMEBUFFER,
+               GL_COLOR_ATTACHMENT0,
+               GL_TEXTURE_2D,
+               texnum,
+               0);
+       check_error();
+       glBindFramebuffer(GL_FRAMEBUFFER, 0);
+       check_error();
+
+       chain.finalize();
+
+       chain.render_to_fbo(fbo, width, height);
+
+       glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+       glReadPixels(0, 0, width, height, GL_RED, GL_FLOAT, out_data);
+
+       expect_equal(expected_data, out_data, width, height);
+
+       // Reset the debug status again.
+       movit_initialized = false;
+       init_movit(".", MOVIT_DEBUG_OFF);
+}