Make unit tests render to a floating-point FBO, so that we get full precision.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Fri, 12 Oct 2012 20:04:48 +0000 (22:04 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Fri, 12 Oct 2012 20:04:48 +0000 (22:04 +0200)
test_util.cpp
test_util.h

index 8fa6714..4e37cec 100644 (file)
@@ -11,6 +11,27 @@ EffectChainTester::EffectChainTester(const float *data, unsigned width, unsigned
        : chain(width, height), width(width), height(height)
 {
        add_input(data, color_space, gamma_curve);
+
+       glGenTextures(1, &texnum);
+       check_error();
+       glBindTexture(GL_TEXTURE_2D, texnum);
+       check_error();
+       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+       check_error();
+
+       glGenFramebuffers(1, &fbo);
+       check_error();
+       glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+       check_error();
+       glFramebufferTexture2D(
+               GL_FRAMEBUFFER,
+               GL_COLOR_ATTACHMENT0,
+               GL_TEXTURE_2D,
+               texnum,
+               0);
+       check_error();
+       glBindFramebuffer(GL_FRAMEBUFFER, 0);
+       check_error();
 }
 
 Input *EffectChainTester::add_input(const float *data, ColorSpace color_space, GammaCurve gamma_curve)
@@ -33,9 +54,9 @@ void EffectChainTester::run(float *out_data, ColorSpace color_space, GammaCurve
        chain.add_output(format);
        chain.finalize();
 
-       glViewport(0, 0, width, height);
-       chain.render_to_screen();
+       chain.render_to_fbo(fbo, width, height);
 
+       glBindFramebuffer(GL_FRAMEBUFFER, fbo);
        glReadPixels(0, 0, width, height, GL_RED, GL_FLOAT, out_data);
 
        // Flip upside-down to compensate for different origin.
index 0c2e7b9..ab52c63 100644 (file)
@@ -12,6 +12,7 @@ public:
 
 private:
        EffectChain chain;
+       GLuint fbo, texnum;
        unsigned width, height;
 };