Add tests to check that rewriting works, and that gamma conversions are or are not...
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Fri, 12 Oct 2012 22:59:23 +0000 (00:59 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Fri, 12 Oct 2012 23:05:19 +0000 (01:05 +0200)
effect_chain_test.cpp
invert_effect.frag [new file with mode: 0644]

index 20fd9bc..585df22 100644 (file)
@@ -81,6 +81,101 @@ TEST(MirrorTest, BasicTest) {
        expect_equal(expected_data, out_data, 3, 2);
 }
 
+// A dummy effect that inverts its input.
+class InvertEffect : public Effect {
+public:
+       InvertEffect() {}
+       virtual std::string effect_type_id() const { return "InvertEffect"; }
+       std::string output_fragment_shader() { return read_file("invert_effect.frag"); }
+};
+
+// Like IdentityEffect, but rewrites itself out of the loop,
+// splicing in a InvertEffect instead. Also stores the new node,
+// so we later can check that there are gamma conversion effects
+// on both sides.
+class RewritingToInvertEffect : public Effect {
+public:
+       RewritingToInvertEffect() {}
+       virtual std::string effect_type_id() const { return "RewritingToInvertEffect"; }
+       std::string output_fragment_shader() { EXPECT_TRUE(false); return read_file("identity.frag"); }
+       virtual void rewrite_graph(EffectChain *graph, Node *self) {
+               Node *invert_node = graph->add_node(new InvertEffect());
+               graph->replace_receiver(self, invert_node);
+               graph->replace_sender(self, invert_node);
+
+               self->disabled = true;
+               this->invert_node = invert_node;
+       }
+
+       Node *invert_node;      
+};
+
+TEST(EffectChainTest, RewritingWorksAndGammaConversionsAreInserted) {
+       float data[] = {
+               0.0f, 0.25f, 0.3f,
+               0.75f, 1.0f, 1.0f,
+       };
+       float expected_data[6] = {
+               1.0f, 0.9771f, 0.9673f,
+               0.7192f, 0.0f, 0.0f,
+       };
+       float out_data[6];
+       EffectChainTester tester(data, 3, 2, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_sRGB);
+       RewritingToInvertEffect *effect = new RewritingToInvertEffect();
+       tester.get_chain()->add_effect(effect);
+       tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_sRGB);
+
+       Node *node = effect->invert_node;
+       ASSERT_EQ(1, node->incoming_links.size());
+       ASSERT_EQ(1, node->outgoing_links.size());
+       EXPECT_EQ("GammaExpansionEffect", node->incoming_links[0]->effect->effect_type_id());
+       EXPECT_EQ("GammaCompressionEffect", node->outgoing_links[0]->effect->effect_type_id());
+
+       expect_equal(expected_data, out_data, 3, 2);
+}
+
+// Like RewritingToInvertEffect, but splicing in a MirrorEffect instead,
+// which does not need linear light.
+class RewritingToMirrorEffect : public Effect {
+public:
+       RewritingToMirrorEffect() {}
+       virtual std::string effect_type_id() const { return "RewritingToMirrorEffect"; }
+       std::string output_fragment_shader() { EXPECT_TRUE(false); return read_file("identity.frag"); }
+       virtual void rewrite_graph(EffectChain *graph, Node *self) {
+               Node *mirror_node = graph->add_node(new MirrorEffect());
+               graph->replace_receiver(self, mirror_node);
+               graph->replace_sender(self, mirror_node);
+
+               self->disabled = true;
+               this->mirror_node = mirror_node;
+       }
+
+       Node *mirror_node;
+};
+
+TEST(EffectChainTest, NoGammaConversionsWhenLinearLightNotNeeded) {
+       float data[] = {
+               0.0f, 0.25f, 0.3f,
+               0.75f, 1.0f, 1.0f,
+       };
+       float expected_data[6] = {
+               0.3f, 0.25f, 0.0f,
+               1.0f, 1.0f, 0.75f,
+       };
+       float out_data[6];
+       EffectChainTester tester(data, 3, 2, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_sRGB);
+       RewritingToMirrorEffect *effect = new RewritingToMirrorEffect();
+       tester.get_chain()->add_effect(effect);
+       tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_sRGB);
+
+       Node *node = effect->mirror_node;
+       ASSERT_EQ(1, node->incoming_links.size());
+       EXPECT_EQ(0, node->outgoing_links.size());
+       EXPECT_EQ("FlatInput", node->incoming_links[0]->effect->effect_type_id());
+
+       expect_equal(expected_data, out_data, 3, 2);
+}
+
 // The identity effect needs linear light, and thus will get conversions on both sides.
 // Verify that sRGB data is properly converted to and from linear light for the entire ramp.
 TEST(EffectChainTest, IdentityThroughsRGBConversions) {
diff --git a/invert_effect.frag b/invert_effect.frag
new file mode 100644 (file)
index 0000000..78a5e7a
--- /dev/null
@@ -0,0 +1,7 @@
+// Used only during testing. Inverts its input.
+vec4 FUNCNAME(vec2 tc)
+{
+       vec4 rgba = INPUT(tc);
+       rgba.rgb = vec3(1.0) - rgba.rgb;
+       return rgba;
+}