Add a unit test that tests that mipmap generation works.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Sat, 13 Oct 2012 10:58:59 +0000 (12:58 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Sat, 13 Oct 2012 10:58:59 +0000 (12:58 +0200)
effect_chain_test.cpp

index 585df22..0a5a93e 100644 (file)
@@ -204,3 +204,73 @@ TEST(EffectChainTest, IdentityThroughRec709) {
 
        expect_equal(data, out_data, 256, 1);
 }
+
+// Effectively scales down its input linearly by 4x (and repeating it),
+// which is not attainable without mipmaps.
+class MipmapNeedingEffect : public Effect {
+public:
+       MipmapNeedingEffect() {}
+       virtual bool needs_mipmaps() const { return true; }
+       virtual std::string effect_type_id() const { return "MipmapNeedingEffect"; }
+       std::string output_fragment_shader() { return read_file("mipmap_needing_effect.frag"); }
+       void set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num)
+       {
+               glActiveTexture(GL_TEXTURE0);
+               check_error();
+               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+               check_error();
+               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+               check_error();
+       }
+};
+
+TEST(EffectChainTest, MipmapGenerationWorks) {
+       float data[] = {  // In 4x4 blocks.
+               1.0f, 0.0f, 0.0f, 0.0f,
+               0.0f, 0.0f, 0.0f, 0.0f,
+               0.0f, 0.0f, 0.0f, 0.0f,
+               0.0f, 0.0f, 0.0f, 1.0f,
+
+               0.0f, 0.0f, 0.0f, 0.0f,
+               0.0f, 0.5f, 0.0f, 0.0f,
+               0.0f, 0.0f, 1.0f, 0.0f,
+               0.0f, 0.0f, 0.0f, 0.0f,
+
+               1.0f, 1.0f, 1.0f, 1.0f,
+               1.0f, 1.0f, 1.0f, 1.0f,
+               1.0f, 1.0f, 1.0f, 1.0f,
+               1.0f, 1.0f, 1.0f, 1.0f,
+
+               0.0f, 0.0f, 0.0f, 0.0f,
+               0.0f, 1.0f, 1.0f, 0.0f,
+               0.0f, 1.0f, 1.0f, 0.0f,
+               0.0f, 0.0f, 0.0f, 0.0f,
+       };
+       float expected_data[] = {  // Repeated four times each way.
+               0.125f,   0.125f,   0.125f,   0.125f,
+               0.09375f, 0.09375f, 0.09375f, 0.09375f,
+               1.0f,     1.0f,     1.0f,     1.0f,
+               0.25f,    0.25f,    0.25f,    0.25f,
+
+               0.125f,   0.125f,   0.125f,   0.125f,
+               0.09375f, 0.09375f, 0.09375f, 0.09375f,
+               1.0f,     1.0f,     1.0f,     1.0f,
+               0.25f,    0.25f,    0.25f,    0.25f,
+
+               0.125f,   0.125f,   0.125f,   0.125f,
+               0.09375f, 0.09375f, 0.09375f, 0.09375f,
+               1.0f,     1.0f,     1.0f,     1.0f,
+               0.25f,    0.25f,    0.25f,    0.25f,
+
+               0.125f,   0.125f,   0.125f,   0.125f,
+               0.09375f, 0.09375f, 0.09375f, 0.09375f,
+               1.0f,     1.0f,     1.0f,     1.0f,
+               0.25f,    0.25f,    0.25f,    0.25f,
+       };
+       float out_data[16 * 4];
+       EffectChainTester tester(data, 4, 16, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_REC_709);
+       tester.get_chain()->add_effect(new MipmapNeedingEffect());
+       tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_REC_709);
+
+       expect_equal(expected_data, out_data, 4, 16);
+}