DiffusionEffect now needs sRGB primaries, since we compute the luminance.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Fri, 5 Oct 2012 23:06:23 +0000 (01:06 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Fri, 5 Oct 2012 23:06:23 +0000 (01:06 +0200)
diffusion_effect.h

index 3eab502..4223d22 100644 (file)
@@ -22,8 +22,6 @@ public:
        DiffusionEffect();
        std::string output_fragment_shader();
 
-       virtual bool needs_srgb_primaries() const { return false; }
-
        virtual void add_self_to_effect_chain(EffectChain *chain, const std::vector<Effect *> &input);
        virtual bool set_float(const std::string &key, float value);