Use GLSL 1.30-style attributes for the main shader.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Sat, 8 Mar 2014 17:33:17 +0000 (18:33 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Sat, 8 Mar 2014 20:57:27 +0000 (21:57 +0100)
This is in preparation for removing fixed-function use altogether,
for OpenGL 3.2+ core context support.


No differences found