]> git.sesse.net Git - movit/commitdiff
Slight cleanup in texture upload format selection.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Tue, 2 Oct 2012 09:44:51 +0000 (11:44 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Tue, 2 Oct 2012 09:44:51 +0000 (11:44 +0200)
effect_chain.cpp

index f26da075f8e63aec551feb879b8fd0dd8c0c4943..85832db88541cfb90748dd55f8aca171a6621673 100644 (file)
@@ -199,18 +199,21 @@ void EffectChain::render_to_screen(unsigned char *src)
        glActiveTexture(GL_TEXTURE0);
        glBindTexture(GL_TEXTURE_2D, SOURCE_IMAGE);
 
-       GLenum internal_format = GL_RGBA8;
+       GLenum format, internal_format;
        if (use_srgb_texture_format) {
                internal_format = GL_SRGB8;
+       } else {
+               internal_format = GL_RGBA8;
        }
-
        if (input_format.pixel_format == FORMAT_RGB) {
-               glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, src);
+               format = GL_RGB;
        } else if (input_format.pixel_format == FORMAT_RGBA) {
-               glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, src);
+               format = GL_RGBA;
        } else {
                assert(false);
        }
+
+       glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, src);
        check_error();
        glUniform1i(glGetUniformLocation(glsl_program_num, "input_tex"), 0);