input_height = height;
}
+IntegralPaddingEffect::IntegralPaddingEffect() {}
+
+bool IntegralPaddingEffect::set_int(const std::string &key, int value)
+{
+ if (key == "top" || key == "left") {
+ return PaddingEffect::set_float(key, value);
+ } else {
+ return PaddingEffect::set_int(key, value);
+ }
+}
+
+bool IntegralPaddingEffect::set_float(const std::string &key, float value)
+{
+ if (key == "top" || key == "left") {
+ // These are removed as float parameters from this version.
+ return false;
+ } else {
+ return PaddingEffect::set_float(key, value);
+ }
+}
+
} // namespace movit
// The border color is taken to be in linear gamma, sRGB, with premultiplied alpha.
// You may not change it after calling finalize(), since that could change the
// graph (need_linear_light() etc. depend on the border color you choose).
+//
+// IntegralPaddingEffect is like PaddingEffect, except that "top" and "left" parameters
+// are int parameters instead of float. This allows it to guarantee one-to-one sampling,
+// which can speed up processing by allowing more effect passes to be collapsed.
#include <epoxy/gl.h>
#include <string>
virtual bool changes_output_size() const { return true; }
virtual bool sets_virtual_output_size() const { return false; }
- virtual bool one_to_one_sampling() const { return true; }
virtual void get_output_size(unsigned *width, unsigned *height, unsigned *virtual_width, unsigned *virtual_height) const;
virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height);
float top, left;
};
+class IntegralPaddingEffect : public PaddingEffect {
+public:
+ IntegralPaddingEffect();
+ virtual std::string effect_type_id() const { return "IntegralPaddingEffect"; }
+ virtual bool one_to_one_sampling() const { return true; }
+ virtual bool set_int(const std::string&, int value);
+ virtual bool set_float(const std::string &key, float value);
+};
+
} // namespace movit
#endif // !defined(_MOVIT_PADDING_EFFECT_H)