From: Steinar H. Gunderson Date: Sat, 22 Mar 2014 13:54:43 +0000 (+0100) Subject: Redo FBO association yet again, this time per-texture. X-Git-Tag: 1.1~26 X-Git-Url: https://git.sesse.net/?p=movit;a=commitdiff_plain;h=0cdd6e9e30a807056699ed9b3fa023a23ce83af9 Redo FBO association yet again, this time per-texture. According to http://adrienb.fr/blog/wp-content/uploads/2013/04/PortingSourceToLinux.pdf, you want an FBO per-texture, not just format. And indeed, I can measure a very slight performance improvement on both NVidia and ATI for this. --- diff --git a/effect_chain.cpp b/effect_chain.cpp index c3e1fba..ca6a777 100644 --- a/effect_chain.cpp +++ b/effect_chain.cpp @@ -1519,18 +1519,8 @@ void EffectChain::render_to_fbo(GLuint dest_fbo, unsigned width, unsigned height CHECK(dither_effect->set_int("output_height", height)); } } else { - fbo = resource_pool->create_fbo(context, GL_RGBA16F, phase->output_width, phase->output_height); + fbo = resource_pool->create_fbo(context, output_textures[phase]); glBindFramebuffer(GL_FRAMEBUFFER, fbo); - check_error(); - glFramebufferTexture2D( - GL_FRAMEBUFFER, - GL_COLOR_ATTACHMENT0, - GL_TEXTURE_2D, - output_textures[phase], - 0); - check_error(); - GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); - assert(status == GL_FRAMEBUFFER_COMPLETE); glViewport(0, 0, phase->output_width, phase->output_height); } diff --git a/resource_pool.cpp b/resource_pool.cpp index b6f6a31..a83add2 100644 --- a/resource_pool.cpp +++ b/resource_pool.cpp @@ -248,11 +248,25 @@ void ResourcePool::release_2d_texture(GLuint texture_num) texture_formats.erase(free_texture_num); glDeleteTextures(1, &free_texture_num); check_error(); + + // Delete any FBO related to this texture. + for (list::iterator fbo_freelist_it = fbo_freelist.begin(); + fbo_freelist_it != fbo_freelist.end(); ) { + GLuint fbo_num = *fbo_freelist_it; + map::const_iterator format_it = fbo_formats.find(fbo_num); + assert(format_it != fbo_formats.end()); + if (format_it->second.texture_num == free_texture_num) { + glDeleteFramebuffers(1, &fbo_num); + fbo_freelist.erase(fbo_freelist_it++); + } else { + ++fbo_freelist_it; + } + } } pthread_mutex_unlock(&lock); } -GLuint ResourcePool::create_fbo(void *context, GLint internal_format, GLsizei width, GLsizei height) +GLuint ResourcePool::create_fbo(void *context, GLuint texture_num) { pthread_mutex_lock(&lock); // See if there's an FBO on the freelist we can use. @@ -263,9 +277,7 @@ GLuint ResourcePool::create_fbo(void *context, GLint internal_format, GLsizei wi map::const_iterator format_it = fbo_formats.find(fbo_num); assert(format_it != fbo_formats.end()); if (format_it->second.context == context && - format_it->second.internal_format == internal_format && - format_it->second.width == width && - format_it->second.height == height) { + format_it->second.texture_num == texture_num) { fbo_freelist.erase(freelist_it); pthread_mutex_unlock(&lock); return fbo_num; @@ -276,12 +288,23 @@ GLuint ResourcePool::create_fbo(void *context, GLint internal_format, GLsizei wi GLuint fbo_num; glGenFramebuffers(1, &fbo_num); check_error(); + glBindFramebuffer(GL_FRAMEBUFFER, fbo_num); + check_error(); + glFramebufferTexture2D( + GL_FRAMEBUFFER, + GL_COLOR_ATTACHMENT0, + GL_TEXTURE_2D, + texture_num, + 0); + check_error(); + GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); + assert(status == GL_FRAMEBUFFER_COMPLETE); + glBindFramebuffer(GL_FRAMEBUFFER, 0); + check_error(); FBO fbo_format; fbo_format.context = context; - fbo_format.internal_format = internal_format; - fbo_format.width = width; - fbo_format.height = height; + fbo_format.texture_num = texture_num; assert(fbo_formats.count(fbo_num) == 0); fbo_formats.insert(make_pair(fbo_num, fbo_format)); diff --git a/resource_pool.h b/resource_pool.h index 86d0059..4ae4110 100644 --- a/resource_pool.h +++ b/resource_pool.h @@ -60,17 +60,18 @@ public: GLuint create_2d_texture(GLint internal_format, GLsizei width, GLsizei height); void release_2d_texture(GLuint texture_num); - // Allocate an FBO used for the given internal format and dimensions, - // or fetch a previous used if possible. Keeps ownership of the FBO; - // you must call release_fbo() of deleting it when you no longer want it. - // You can get an appropriate context pointer from get_gl_context_identifier(). + // Allocate an FBO with the the given texture bound as a framebuffer attachment, + // or fetch a previous used if possible. Unbinds GL_FRAMEBUFFER afterwards. + // Keeps ownership of the FBO; you must call release_fbo() of deleting + // it when you no longer want it. You can get an appropriate context + // pointer from get_gl_context_identifier(). // // NOTE: In principle, the FBO doesn't have a resolution or pixel format; // you can bind almost whatever texture you want to it. However, changing - // resolution or pixel formats can have an adverse effect on performance, + // textures can have an adverse effect on performance due to validation, // in particular on NVidia cards. Also, keep in mind that FBOs are not // shareable across contexts. - GLuint create_fbo(void *context, GLint internal_format, GLsizei width, GLsizei height); + GLuint create_fbo(void *context, GLuint texture_num); void release_fbo(GLuint fbo_num); private: @@ -118,8 +119,7 @@ private: struct FBO { void *context; - GLint internal_format; - GLsizei width, height; + GLuint texture_num; }; // A mapping from FBO number to format details. This is filled if the