From: Steinar H. Gunderson Date: Tue, 2 Oct 2012 11:35:59 +0000 (+0200) Subject: Rename output_glsl to output_fragment_shader. X-Git-Tag: 1.0~431 X-Git-Url: https://git.sesse.net/?p=movit;a=commitdiff_plain;h=17c083aad45a10df14c38cfe879a87220dfd4fb9 Rename output_glsl to output_fragment_shader. --- diff --git a/colorspace_conversion_effect.cpp b/colorspace_conversion_effect.cpp index 4cef413..4688b8c 100644 --- a/colorspace_conversion_effect.cpp +++ b/colorspace_conversion_effect.cpp @@ -65,7 +65,7 @@ void get_xyz_matrix(ColorSpace space, Matrix3x3 m) m[2] = Z_R; m[5] = Z_G; m[8] = Z_B; } -std::string ColorSpaceConversionEffect::output_glsl() +std::string ColorSpaceConversionEffect::output_fragment_shader() { // Create a matrix to convert from source space -> XYZ, // another matrix to convert from XYZ -> destination space, diff --git a/colorspace_conversion_effect.h b/colorspace_conversion_effect.h index 6efc2a2..3b21804 100644 --- a/colorspace_conversion_effect.h +++ b/colorspace_conversion_effect.h @@ -7,7 +7,7 @@ class ColorSpaceConversionEffect : public Effect { public: ColorSpaceConversionEffect(); - std::string output_glsl(); + std::string output_fragment_shader(); virtual bool needs_srgb_primaries() { return false; } diff --git a/effect.h b/effect.h index 32d8f40..1478c6e 100644 --- a/effect.h +++ b/effect.h @@ -35,7 +35,7 @@ public: virtual bool needs_mipmaps() { return false; } virtual std::string output_convenience_uniforms(); - virtual std::string output_glsl() = 0; + virtual std::string output_fragment_shader() = 0; virtual void set_uniforms(GLuint glsl_program_num, const std::string& prefix); diff --git a/effect_chain.cpp b/effect_chain.cpp index 9eee1f6..5c1ba69 100644 --- a/effect_chain.cpp +++ b/effect_chain.cpp @@ -165,7 +165,7 @@ void EffectChain::finalize() frag_shader += "\n"; frag_shader += std::string("#define FUNCNAME ") + effect_id + "\n"; frag_shader += replace_prefix(effects[i]->output_convenience_uniforms(), effect_id); - frag_shader += replace_prefix(effects[i]->output_glsl(), effect_id); + frag_shader += replace_prefix(effects[i]->output_fragment_shader(), effect_id); frag_shader += "#undef PREFIX\n"; frag_shader += "#undef FUNCNAME\n"; frag_shader += "#undef LAST_INPUT\n"; diff --git a/gamma_compression_effect.cpp b/gamma_compression_effect.cpp index 5a76ec3..b6a737b 100644 --- a/gamma_compression_effect.cpp +++ b/gamma_compression_effect.cpp @@ -9,7 +9,7 @@ GammaCompressionEffect::GammaCompressionEffect() register_int("destination_curve", (int *)&destination_curve); } -std::string GammaCompressionEffect::output_glsl() +std::string GammaCompressionEffect::output_fragment_shader() { switch (destination_curve) { case GAMMA_LINEAR: diff --git a/gamma_compression_effect.h b/gamma_compression_effect.h index fdc6eee..3f32f5c 100644 --- a/gamma_compression_effect.h +++ b/gamma_compression_effect.h @@ -7,7 +7,7 @@ class GammaCompressionEffect : public Effect { public: GammaCompressionEffect(); - std::string output_glsl(); + std::string output_fragment_shader(); virtual bool needs_srgb_primaries() { return false; } diff --git a/gamma_expansion_effect.cpp b/gamma_expansion_effect.cpp index fdf34f5..8930b9f 100644 --- a/gamma_expansion_effect.cpp +++ b/gamma_expansion_effect.cpp @@ -9,7 +9,7 @@ GammaExpansionEffect::GammaExpansionEffect() register_int("source_curve", (int *)&source_curve); } -std::string GammaExpansionEffect::output_glsl() +std::string GammaExpansionEffect::output_fragment_shader() { switch (source_curve) { case GAMMA_LINEAR: diff --git a/gamma_expansion_effect.h b/gamma_expansion_effect.h index 41d4bf0..1125d11 100644 --- a/gamma_expansion_effect.h +++ b/gamma_expansion_effect.h @@ -7,7 +7,7 @@ class GammaExpansionEffect : public Effect { public: GammaExpansionEffect(); - std::string output_glsl(); + std::string output_fragment_shader(); virtual bool needs_linear_light() { return false; } virtual bool needs_srgb_primaries() { return false; } diff --git a/lift_gamma_gain_effect.cpp b/lift_gamma_gain_effect.cpp index 8be3a76..d4e3205 100644 --- a/lift_gamma_gain_effect.cpp +++ b/lift_gamma_gain_effect.cpp @@ -17,7 +17,7 @@ LiftGammaGainEffect::LiftGammaGainEffect() register_vec3("gain", (float *)&gain); } -std::string LiftGammaGainEffect::output_glsl() +std::string LiftGammaGainEffect::output_fragment_shader() { return read_file("lift_gamma_gain_effect.glsl"); } diff --git a/lift_gamma_gain_effect.h b/lift_gamma_gain_effect.h index 0c42319..271b2a1 100644 --- a/lift_gamma_gain_effect.h +++ b/lift_gamma_gain_effect.h @@ -6,7 +6,7 @@ class LiftGammaGainEffect : public Effect { public: LiftGammaGainEffect(); - std::string output_glsl(); + std::string output_fragment_shader(); void set_uniforms(GLuint glsl_program_num, const std::string &prefix); diff --git a/saturation_effect.cpp b/saturation_effect.cpp index 376e0fc..d6d30e5 100644 --- a/saturation_effect.cpp +++ b/saturation_effect.cpp @@ -9,7 +9,7 @@ SaturationEffect::SaturationEffect() register_float("saturation", &saturation); } -std::string SaturationEffect::output_glsl() +std::string SaturationEffect::output_fragment_shader() { return read_file("saturation_effect.glsl"); } diff --git a/saturation_effect.h b/saturation_effect.h index 3f057e9..6cfc3d0 100644 --- a/saturation_effect.h +++ b/saturation_effect.h @@ -6,7 +6,7 @@ class SaturationEffect : public Effect { public: SaturationEffect(); - std::string output_glsl(); + std::string output_fragment_shader(); private: float saturation; diff --git a/vignette_effect.cpp b/vignette_effect.cpp index 8fde1f7..aecd3bd 100644 --- a/vignette_effect.cpp +++ b/vignette_effect.cpp @@ -17,7 +17,7 @@ VignetteEffect::VignetteEffect() register_float("inner_radius", (float *)&inner_radius); } -std::string VignetteEffect::output_glsl() +std::string VignetteEffect::output_fragment_shader() { return read_file("vignette_effect.glsl"); } diff --git a/vignette_effect.h b/vignette_effect.h index cadb58c..b8e0f68 100644 --- a/vignette_effect.h +++ b/vignette_effect.h @@ -6,7 +6,7 @@ class VignetteEffect : public Effect { public: VignetteEffect(); - std::string output_glsl(); + std::string output_fragment_shader(); void set_uniforms(GLuint glsl_program_num, const std::string &prefix);