From: Steinar H. Gunderson Date: Sat, 25 Nov 2017 11:07:10 +0000 (+0100) Subject: Fix resizing compute shaders when used with postprocessing effects. X-Git-Tag: 1.6.0~28 X-Git-Url: https://git.sesse.net/?p=movit;a=commitdiff_plain;h=376535a970b25a268bef44cd3c32a3630e605734 Fix resizing compute shaders when used with postprocessing effects. --- diff --git a/effect_chain.cpp b/effect_chain.cpp index b821023..aefae8f 100644 --- a/effect_chain.cpp +++ b/effect_chain.cpp @@ -1050,7 +1050,7 @@ void EffectChain::inform_input_sizes(Phase *phase) // desired output size might change based on the inputs. void EffectChain::find_output_size(Phase *phase) { - Node *output_node = phase->effects.back(); + Node *output_node = phase->is_compute_shader ? phase->compute_shader_node : phase->effects.back(); // If the last effect explicitly sets an output size, use that. if (output_node->effect->changes_output_size()) { diff --git a/effect_chain_test.cpp b/effect_chain_test.cpp index 31e8a5d..f37738d 100644 --- a/effect_chain_test.cpp +++ b/effect_chain_test.cpp @@ -1583,4 +1583,55 @@ TEST(ComputeShaderTest, ComputeThenOneToOne) { expect_equal(expected_data, out_data, 4, 2); } +// A compute shader that also resizes its input, taking the upper-left pixel +// of every 2x2 group. (The shader is hard-coded to 4x2 input for simplicity.) +class Downscale2xComputeEffect : public Effect { +public: + Downscale2xComputeEffect() {} + string effect_type_id() const override { return "Downscale2xComputeEffect"; } + bool is_compute_shader() const override { return true; } + string output_fragment_shader() override { return read_file("downscale2x.comp"); } + bool changes_output_size() const override { return true; } + void inform_input_size(unsigned input_num, unsigned width, unsigned height) override + { + this->width = width; + this->height = height; + } + void get_output_size(unsigned *width, unsigned *height, + unsigned *virtual_width, unsigned *virtual_height) const override { + *width = *virtual_width = this->width / 2; + *height = *virtual_height = this->height / 2; + } + +private: + unsigned width, height; +}; + +// Even if the compute shader is not the last effect, it's the one that should decide +// the output size of the phase. +TEST(ComputeShaderTest, ResizingComputeThenOneToOne) { + float data[] = { + 0.0f, 0.25f, 0.3f, 0.8f, + 0.75f, 1.0f, 1.0f, 0.2f, + }; + float expected_data[] = { + 0.0f, 0.3f, + }; + float out_data[2]; + EffectChainTester tester(nullptr, 2, 1); + tester.add_input(data, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR, 4, 2); + + RewritingEffect *downscale_effect = new RewritingEffect(); + tester.get_chain()->add_effect(downscale_effect); + tester.get_chain()->add_effect(new OneToOneEffect()); + tester.get_chain()->add_effect(new BouncingIdentityEffect()); + tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR); + + expect_equal(expected_data, out_data, 2, 1); + + Phase *phase = downscale_effect->replaced_node->containing_phase; + EXPECT_EQ(2, phase->output_width); + EXPECT_EQ(1, phase->output_height); +} + } // namespace movit