From: Steinar H. Gunderson Date: Sun, 22 Dec 2013 22:46:51 +0000 (+0100) Subject: Fix an issue with invalid texture number usage in measure_texel_subpixel_precision(). X-Git-Tag: 1.0~110 X-Git-Url: https://git.sesse.net/?p=movit;a=commitdiff_plain;h=4a55a7fdc6a0e184dda9c19052654989f21163cc Fix an issue with invalid texture number usage in measure_texel_subpixel_precision(). --- diff --git a/init.cpp b/init.cpp index 195dcca..f6dd904 100644 --- a/init.cpp +++ b/init.cpp @@ -48,9 +48,9 @@ void measure_texel_subpixel_precision() // Now generate a simple texture that's just [0,1]. GLuint src_texnum; float texdata[] = { 0, 1 }; - glGenTextures(1, &dst_texnum); + glGenTextures(1, &src_texnum); check_error(); - glBindTexture(GL_TEXTURE_1D, dst_texnum); + glBindTexture(GL_TEXTURE_1D, src_texnum); check_error(); glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); check_error();