From: Steinar H. Gunderson Date: Mon, 1 Oct 2012 17:55:10 +0000 (+0200) Subject: Give HSV parameters to LGG effect. X-Git-Tag: 1.0~463 X-Git-Url: https://git.sesse.net/?p=movit;a=commitdiff_plain;h=6a6d09d15fe9388db0490249928e5b8252b6b9ce Give HSV parameters to LGG effect. --- diff --git a/main.cpp b/main.cpp index 4853179..3b46450 100644 --- a/main.cpp +++ b/main.cpp @@ -34,25 +34,23 @@ float gamma_theta = 0.0f, gamma_rad = 0.0f, gamma_v = 0.5f; float gain_theta = 0.0f, gain_rad = 0.0f, gain_v = 0.25f; float saturation = 1.0f; -float lift_r = 0.0f, lift_g = 0.0f, lift_b = 0.0f; -float gamma_r = 1.0f, gamma_g = 1.0f, gamma_b = 1.0f; -float gain_r = 1.0f, gain_g = 1.0f, gain_b = 1.0f; - -void update_hsv() +void update_hsv(Effect *lift_gamma_gain_effect) { - hsv2rgb(lift_theta, lift_rad, lift_v, &lift_r, &lift_g, &lift_b); - hsv2rgb(gamma_theta, gamma_rad, gamma_v * 2.0f, &gamma_r, &gamma_g, &gamma_b); - hsv2rgb(gain_theta, gain_rad, gain_v * 4.0f, &gain_r, &gain_g, &gain_b); + RGBTriplet lift(0.0f, 0.0f, 0.0f); + RGBTriplet gamma(1.0f, 1.0f, 1.0f); + RGBTriplet gain(1.0f, 1.0f, 1.0f); + + hsv2rgb(lift_theta, lift_rad, lift_v, &lift.r, &lift.g, &lift.b); + hsv2rgb(gamma_theta, gamma_rad, gamma_v * 2.0f, &gamma.r, &gamma.g, &gamma.b); + hsv2rgb(gain_theta, gain_rad, gain_v * 4.0f, &gain.r, &gain.g, &gain.b); + + lift_gamma_gain_effect->set_vec3("lift", (float *)&lift); + lift_gamma_gain_effect->set_vec3("gamma", (float *)&gamma); + lift_gamma_gain_effect->set_vec3("gain", (float *)&gain); if (saturation < 0.0) { saturation = 0.0; } - - printf("lift: %f %f %f\n", lift_r, lift_g, lift_b); - printf("gamma: %f %f %f\n", gamma_r, gamma_g, gamma_b); - printf("gain: %f %f %f\n", gain_r, gain_g, gain_b); - printf("saturation: %f\n", saturation); - printf("\n"); } void mouse(int x, int y) @@ -69,8 +67,6 @@ void mouse(int x, int y) } else if (yf >= 0.6f && yf < 0.62f && xf < 0.2f) { saturation = (xf / 0.2f) * 4.0f; } - - update_hsv(); } unsigned char *load_image(const char *filename, unsigned *w, unsigned *h) @@ -240,7 +236,6 @@ int main(int argc, char **argv) glBufferData(GL_PIXEL_PACK_BUFFER_ARB, WIDTH * HEIGHT * 4, NULL, GL_STREAM_READ); make_hsv_wheel_texture(); - update_hsv(); int prog = glCreateProgram(); GLhandleARB vs_obj = compile_shader(read_file("vs.glsl"), GL_VERTEX_SHADER); @@ -281,6 +276,7 @@ int main(int argc, char **argv) ++frame; + update_hsv(lift_gamma_gain_effect); chain.render_to_screen(src_img); glReadPixels(0, 0, WIDTH, HEIGHT, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, BUFFER_OFFSET(0));