From: Steinar H. Gunderson Date: Sun, 9 Mar 2014 11:29:47 +0000 (+0100) Subject: Fix the roundoff test. X-Git-Tag: 1.0~34 X-Git-Url: https://git.sesse.net/?p=movit;a=commitdiff_plain;h=6cb5e1fe7bc64c156da45b7646e2e52bf473e253 Fix the roundoff test. The wrong texture coordinates snuck in here when changing from fixed function. --- diff --git a/init.cpp b/init.cpp index 554aa24..13a86df 100644 --- a/init.cpp +++ b/init.cpp @@ -221,12 +221,6 @@ void measure_roundoff_problems() 1.0f, 1.0f, 1.0f, 0.0f }; - float texcoords[] = { - 0.25f, 0.0f, - 0.25f, 0.0f, - 0.75f, 0.0f, - 0.75f, 0.0f - }; GLuint vao; glGenVertexArrays(1, &vao); @@ -235,7 +229,7 @@ void measure_roundoff_problems() check_error(); GLuint position_vbo = fill_vertex_attribute(glsl_program_num, "position", 2, GL_FLOAT, sizeof(vertices), vertices); - GLuint texcoord_vbo = fill_vertex_attribute(glsl_program_num, "texcoord", 2, GL_FLOAT, sizeof(texcoords), texcoords); + GLuint texcoord_vbo = fill_vertex_attribute(glsl_program_num, "texcoord", 2, GL_FLOAT, sizeof(vertices), vertices); // Same data. glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); check_error();