From: Steinar H. Gunderson Date: Mon, 1 Oct 2012 19:02:55 +0000 (+0200) Subject: Clean up stuff from the vertex shader. X-Git-Tag: 1.0~452 X-Git-Url: https://git.sesse.net/?p=movit;a=commitdiff_plain;h=8bbe79ea2da2bc02c59aaf0d697cff24ddcba73a Clean up stuff from the vertex shader. --- diff --git a/vs.glsl b/vs.glsl index 4d79aaf..c7e54e2 100644 --- a/vs.glsl +++ b/vs.glsl @@ -1,66 +1,9 @@ #version 120 varying vec2 tc; -//varying vec3 lift, inv_gamma, gain; -//uniform vec3 gamma; -//varying vec3 inv_gamma; -//varying mat3 colorMat; -//uniform vec3 lift, gain; - -vec3 to_linear(vec3 x) { - vec3 a = x * vec3(1.0/12.92); - vec3 b = pow((x + vec3(0.055)) * vec3(1.0/1.055), vec3(2.4)); - vec3 f = vec3(greaterThan(x, vec3(0.04045))); - return mix(a, b, f); -} void main() { tc = gl_MultiTexCoord0.st; - - //lift = to_linear(vec3(rgba.r, 0.0, 0.0)); - //lift = vec3(rgba.r, 0.0, 0.0); -// lift = vec3(0.0, 0.0, 0.0); -// inv_gamma = vec3(1.0) / vec3(1.0, 1.0, 1.0 + 2.0 * rgba.r); -// gain = vec3(1.0, 1.0, 1.0); - //gain = vec3(1.0 + rgba.r * 3.0, 1.0, 1.0); - //gain = vec3(1.0, 1.0, 1.0 + rgba.r * 3.0); - //inv_gamma = vec3(1.0) / gamma; - -#if 0 - vec4 rgba = gl_MultiTexCoord1; - rgba.b = rgba.r; - rgba.r = 1.0f; - rgba.g = 1.0f; - rgba.a = 0.0f; - - mat3 rgb_to_xyz = mat3( - 0.4124, 0.3576, 0.1805, - 0.2126, 0.7152, 0.0722, - 0.0193, 0.1192, 0.9505 - ); - mat3 xyz_to_lms = mat3( - 0.4002, 0.7076, -0.0808, - -0.2263, 1.1653, 0.0457, - 0.0, 0.0, 0.9182 - ); - mat3 lms_corr_matrix = mat3( - rgba.r, 0, 0, - 0, rgba.g, 0, - 0, 0, rgba.b - ); - mat3 lms_to_xyz = mat3( - 1.86007, -1.12948, 0.21990, - 0.36122, 0.63880, -0.00001, - 0.00000, 0.00000, 1.08909 - ); - mat3 xyz_to_rgb = mat3( - 3.240625, -1.537208, -0.498629, - -0.968931, 1.875756, 0.041518, - 0.055710, -0.204021, 1.056996 - ); - colorMat = xyz_to_rgb * lms_to_xyz * lms_corr_matrix * xyz_to_lms * rgb_to_xyz; -#endif - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }