From: Steinar H. Gunderson Date: Tue, 2 Oct 2012 11:55:43 +0000 (+0200) Subject: Fix a confusion in the vertex shader chaining. X-Git-Tag: 1.0~427 X-Git-Url: https://git.sesse.net/?p=movit;a=commitdiff_plain;h=9827902a92487b29f00350788aa1e4de1a5ba8ca Fix a confusion in the vertex shader chaining. --- diff --git a/footer.vert b/footer.vert index 916eea9..e4629c6 100644 --- a/footer.vert +++ b/footer.vert @@ -2,6 +2,6 @@ varying vec2 tc; void main() { - tc = LAST_INPUT(tc); + tc = LAST_INPUT(); gl_Position = ftransform(); } diff --git a/header.vert b/header.vert index c171645..3ab870d 100644 --- a/header.vert +++ b/header.vert @@ -1,4 +1,4 @@ -vec2 read_input(vec2 tc) +vec2 read_input() { return gl_MultiTexCoord0.st; } diff --git a/identity.vert b/identity.vert index 10e19e7..77b6ff8 100644 --- a/identity.vert +++ b/identity.vert @@ -1,5 +1,5 @@ // Identity transformation (sometimes useful to do nothing). -vec2 FUNCNAME(vec2 tc) +vec2 FUNCNAME() { - return LAST_INPUT(tc); + return LAST_INPUT(); }