From: Steinar H. Gunderson Date: Thu, 20 Mar 2014 21:05:33 +0000 (+0100) Subject: Do not store RGB textures with RGBA internal format. X-Git-Tag: 1.1~12^2~18 X-Git-Url: https://git.sesse.net/?p=movit;a=commitdiff_plain;h=c268718e844e9b92dbb461b8e55fc4a578876140 Do not store RGB textures with RGBA internal format. Once again, GLES doesn't like this, even though the GPU probably does it internally nevertheless. --- diff --git a/flat_input.cpp b/flat_input.cpp index 5978ca3..24b5709 100644 --- a/flat_input.cpp +++ b/flat_input.cpp @@ -50,6 +50,8 @@ void FlatInput::set_gl_state(GLuint glsl_program_num, const string& prefix, unsi internal_format = GL_R32F; } else if (pixel_format == FORMAT_RG) { internal_format = GL_RG32F; + } else if (pixel_format == FORMAT_RGB) { + internal_format = GL_RGB32F; } else { internal_format = GL_RGBA32F; } @@ -58,6 +60,8 @@ void FlatInput::set_gl_state(GLuint glsl_program_num, const string& prefix, unsi internal_format = GL_R16F; } else if (pixel_format == FORMAT_RG) { internal_format = GL_RG16F; + } else if (pixel_format == FORMAT_RGB) { + internal_format = GL_RGB16F; } else { internal_format = GL_RGBA16F; } @@ -66,6 +70,8 @@ void FlatInput::set_gl_state(GLuint glsl_program_num, const string& prefix, unsi internal_format = GL_R16; } else if (pixel_format == FORMAT_RG) { internal_format = GL_RG16; + } else if (pixel_format == FORMAT_RGB) { + internal_format = GL_RGB16; } else { internal_format = GL_RGBA16; } @@ -78,6 +84,8 @@ void FlatInput::set_gl_state(GLuint glsl_program_num, const string& prefix, unsi internal_format = GL_R8; } else if (pixel_format == FORMAT_RG) { internal_format = GL_RG8; + } else if (pixel_format == FORMAT_RGB) { + internal_format = GL_RGB8; } else { internal_format = GL_RGBA8; } diff --git a/resource_pool.cpp b/resource_pool.cpp index 0557751..9beae1b 100644 --- a/resource_pool.cpp +++ b/resource_pool.cpp @@ -186,8 +186,14 @@ GLuint ResourcePool::create_2d_texture(GLint internal_format, GLsizei width, GLs case GL_SRGB8_ALPHA8: format = GL_RGBA; break; + case GL_RGB32F: + case GL_RGB16F: + case GL_RGB8: + format = GL_RGB; + break; case GL_RG32F: case GL_RG16F: + case GL_RG8: format = GL_RG; break; case GL_R32F: @@ -205,14 +211,18 @@ GLuint ResourcePool::create_2d_texture(GLint internal_format, GLsizei width, GLs switch (internal_format) { case GL_RGBA32F_ARB: case GL_RGBA16F_ARB: + case GL_RGB32F: + case GL_RGB16F: case GL_RG32F: case GL_RG16F: case GL_R32F: case GL_R16F: type = GL_FLOAT; break; - case GL_RGBA8: case GL_SRGB8_ALPHA8: + case GL_RGBA8: + case GL_RGB8: + case GL_RG8: case GL_R8: type = GL_UNSIGNED_BYTE; break; @@ -273,10 +283,20 @@ size_t ResourcePool::estimate_texture_size(const Texture2D &texture_format) case GL_RGBA16F_ARB: bytes_per_pixel = 8; break; + case GL_RGB32F_ARB: + bytes_per_pixel = 12; + break; + case GL_RGB16F_ARB: + bytes_per_pixel = 6; + break; case GL_RGBA8: case GL_SRGB8_ALPHA8: bytes_per_pixel = 4; break; + case GL_RGB8: + case GL_SRGB8: + bytes_per_pixel = 3; + break; case GL_RG32F: bytes_per_pixel = 8; break;