From: Steinar H. Gunderson Date: Thu, 20 Mar 2014 20:45:57 +0000 (+0100) Subject: Add some precision statements to make GLES slightly happier. X-Git-Tag: 1.1~12^2~20 X-Git-Url: https://git.sesse.net/?p=movit;a=commitdiff_plain;h=d5f2bda2e1dd1b4b77100328d2e441140b715534;hp=6b365359f6b86a9e4ff88d32e063d5f18efdc089;ds=sidebyside Add some precision statements to make GLES slightly happier. --- diff --git a/header.frag b/header.frag index af211fe..fe05ef5 100644 --- a/header.frag +++ b/header.frag @@ -1,3 +1,7 @@ +#ifdef GL_ES +precision highp float; +#endif + #ifdef GL_EXT_gpu_shader4 // We sometimes want round(). #extension GL_EXT_gpu_shader4 : enable diff --git a/texture1d.frag b/texture1d.frag index c3a8047..addf900 100644 --- a/texture1d.frag +++ b/texture1d.frag @@ -1,3 +1,7 @@ +#ifdef GL_ES +precision highp float; +#endif + uniform sampler2D tex; varying vec2 tc;