From: Steinar H. Gunderson Date: Fri, 5 Oct 2012 23:06:23 +0000 (+0200) Subject: DiffusionEffect now needs sRGB primaries, since we compute the luminance. X-Git-Tag: 1.0~374 X-Git-Url: https://git.sesse.net/?p=movit;a=commitdiff_plain;h=e0911a55394fd2b2dac393017950a39fa3e688c8;ds=sidebyside DiffusionEffect now needs sRGB primaries, since we compute the luminance. --- diff --git a/diffusion_effect.h b/diffusion_effect.h index 3eab502..4223d22 100644 --- a/diffusion_effect.h +++ b/diffusion_effect.h @@ -22,8 +22,6 @@ public: DiffusionEffect(); std::string output_fragment_shader(); - virtual bool needs_srgb_primaries() const { return false; } - virtual void add_self_to_effect_chain(EffectChain *chain, const std::vector &input); virtual bool set_float(const std::string &key, float value);