From: Steinar H. Gunderson Date: Sun, 7 Feb 2016 11:12:03 +0000 (+0100) Subject: Do not bother with unbinding vertex attributes; that is automatically done when we... X-Git-Tag: 1.3.1~5 X-Git-Url: https://git.sesse.net/?p=movit;a=commitdiff_plain;h=f6dc1c0685ea7d3bb74e00698cb7221cd03c2bc5;ds=sidebyside Do not bother with unbinding vertex attributes; that is automatically done when we unbind the VAO. --- diff --git a/effect_chain.cpp b/effect_chain.cpp index 9b77ef0..0c4b7c8 100644 --- a/effect_chain.cpp +++ b/effect_chain.cpp @@ -1758,13 +1758,6 @@ void EffectChain::render_to_fbo(GLuint dest_fbo, unsigned width, unsigned height } } - for (set::iterator attr_it = bound_attribute_indices.begin(); - attr_it != bound_attribute_indices.end(); - ++attr_it) { - glDisableVertexAttribArray(*attr_it); - check_error(); - } - for (map::const_iterator texture_it = output_textures.begin(); texture_it != output_textures.end(); ++texture_it) {