Change to using GLEW everywhere.
[movit] / blur_effect.cpp
2013-01-09 Steinar H. GundersonChange to using GLEW everywhere.
2012-10-28 Steinar H. GundersonAdd (safe) asserts around all Effect::set_* return...
2012-10-28 Steinar H. GundersonMake combine_two_pixels() handle the fact that the...
2012-10-27 Steinar H. GundersonFactorize the code to compute sampling points for bilin...
2012-10-13 Steinar H. GundersonRadius calculation in the blur was about 10% off. Proba...
2012-10-09 Steinar H. GundersonUse the input resolution in the blur instead of hard...
2012-10-08 Steinar H. GundersonChange so that all modifications to the graph (meta...
2012-10-07 Steinar H. GundersonMake the blur use the resize functionality, which also...
2012-10-07 Steinar H. GundersonMove all OpenGL includes into one file.
2012-10-05 Steinar H. GundersonRename set_uniforms() to set_gl_state(), and make a...
2012-10-04 Steinar H. GundersonAllow an effect to have multiple inputs (although the...
2012-10-04 Steinar H. GundersonPrepare for a more DAG-like effect graph. Does not...
2012-10-03 Steinar H. GundersonMake a new system for meta-effects, and convert the...
2012-10-03 Steinar H. GundersonFlesh out the blur code a little. It actually blurs...
2012-10-02 Steinar H. GundersonFix the blur so it is much prettier, by not sampling...
2012-10-02 Steinar H. GundersonAdd vertical blurring, and fix a bug where not all...
2012-10-02 Steinar H. GundersonTry to adjust the mip levels to get box blur for free...
2012-10-02 Steinar H. GundersonMake the blur into a simple, Gaussian horizontal blur...
2012-10-02 Steinar H. GundersonSupport multiple render phases (with FBOs and all)...