Remove GL_LUMINANCE in more places.
[movit] / dither_effect.cpp
2014-03-08 Steinar H. GundersonRemove GL_LUMINANCE in more places.
2014-02-12 Steinar H. GundersonMove everything into “namespace movit”.
2014-01-26 Steinar H. GundersonExplicitly declare use of round() as an #extension.
2014-01-23 Steinar H. GundersonAnother round of include-what-you-use.
2014-01-23 Steinar H. GundersonMove to 'using namespace std;' in all .cpp files.
2014-01-19 Steinar H. GundersonRound explicitly after dithering, for GPUs that don...
2013-02-02 Steinar H. GundersonSplit out some private utilities into effect_util.cpp...
2013-02-02 Steinar H. GundersonRun include-what-you-use over all of movit. Some hand...
2013-01-20 Steinar H. GundersonAdd some parameter asserts in DitherEffect, too.
2013-01-09 Steinar H. GundersonChange to using GLEW everywhere.
2012-11-06 Steinar H. GundersonMake the dither effect cheat a small bit and use a...
2012-11-06 Steinar H. GundersonAdd an implementation of RPDF dither on the final output.