Add proper formats for sRGB without alpha.
[movit] / effect.cpp
2014-03-22 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-22 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-18 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-17 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-16 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-15 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-13 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-12 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-10 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-10 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-09 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-09 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-09 Steinar H. GundersonSwitch from using GLEW to epoxy.
2014-02-12 Steinar H. GundersonMove everything into “namespace movit”.
2014-01-23 Steinar H. GundersonAnother round of include-what-you-use.
2014-01-23 Steinar H. GundersonMove to 'using namespace std;' in all .cpp files.
2014-01-14 Steinar H. GundersonRemove the support for 1D textures as parameters.
2013-02-02 Steinar H. GundersonSplit out some private utilities into effect_util.cpp...
2013-02-02 Steinar H. GundersonRun include-what-you-use over all of movit. Some hand...
2013-01-17 Steinar H. GundersonAdd support for vec4 uniforms.
2013-01-09 Steinar H. GundersonChange to using GLEW everywhere.
2012-10-14 Steinar H. GundersonConvert from our home-grown matrices to Eigen all over.
2012-10-14 Steinar H. GundersonRemove dead function set_uniform_float_array().
2012-10-08 Steinar H. GundersonAdd a white balance effect (port of my white balance...
2012-10-08 Steinar H. GundersonChange so that all modifications to the graph (meta...
2012-10-07 Steinar H. GundersonMove all OpenGL includes into one file.
2012-10-05 Steinar H. GundersonSplit inputs into a separate class (descending from...
2012-10-05 Steinar H. GundersonRemember to clear the needs_update flag on 1D textures...
2012-10-05 Steinar H. GundersonRename set_uniforms() to set_gl_state(), and make a...
2012-10-04 Steinar H. GundersonAllow an effect to have multiple inputs (although the...
2012-10-04 Steinar H. GundersonPrepare for a more DAG-like effect graph. Does not...
2012-10-03 Steinar H. GundersonSmall refactoring.
2012-10-03 Steinar H. GundersonSupport setting vec4 arrays.
2012-10-02 Steinar H. GundersonMake the blur into a simple, Gaussian horizontal blur...
2012-10-02 Steinar H. GundersonMark some functions in Effect as const.
2012-10-02 Steinar H. GundersonAdd a new framework for 1D-LUTs via fp16 textures....
2012-10-02 Steinar H. GundersonKill the vertex shader system; it is too complicated...
2012-10-02 Steinar H. GundersonRename .glsl to .vert/.frag.
2012-10-02 Steinar H. GundersonChain together vertex shaders, like with fragment shaders.
2012-10-01 Steinar H. GundersonLess old-style GLSL extension use.
2012-10-01 Steinar H. GundersonAdd vec2 parameter support.
2012-10-01 Steinar H. GundersonThe return value from glGetUniformLocation() is of...
2012-10-01 Steinar H. GundersonActually set all the right uniforms, so we have a pictu...
2012-10-01 Steinar H. GundersonOutput convenience uniforms per effect. Also, do not...
2012-10-01 Steinar H. GundersonMove the Effect class out into its own file.