Mark some functions in Effect as const.
[movit] / effect.cpp
2012-10-02 Steinar H. GundersonMark some functions in Effect as const.
2012-10-02 Steinar H. GundersonAdd a new framework for 1D-LUTs via fp16 textures....
2012-10-02 Steinar H. GundersonKill the vertex shader system; it is too complicated...
2012-10-02 Steinar H. GundersonRename .glsl to .vert/.frag.
2012-10-02 Steinar H. GundersonChain together vertex shaders, like with fragment shaders.
2012-10-01 Steinar H. GundersonLess old-style GLSL extension use.
2012-10-01 Steinar H. GundersonAdd vec2 parameter support.
2012-10-01 Steinar H. GundersonThe return value from glGetUniformLocation() is of...
2012-10-01 Steinar H. GundersonActually set all the right uniforms, so we have a pictu...
2012-10-01 Steinar H. GundersonOutput convenience uniforms per effect. Also, do not...
2012-10-01 Steinar H. GundersonMove the Effect class out into its own file.