]> git.sesse.net Git - movit/history - effect.h
Kill the hard-coded texture enums (yay).
[movit] / effect.h
2012-10-02 Steinar H. GundersonKill the vertex shader system; it is too complicated...
2012-10-02 Steinar H. GundersonChain together vertex shaders, like with fragment shaders.
2012-10-02 Steinar H. GundersonRename output_glsl to output_fragment_shader.
2012-10-01 Steinar H. GundersonLess old-style GLSL extension use.
2012-10-01 Steinar H. GundersonAdd vec2 parameter support.
2012-10-01 Steinar H. GundersonActually set all the right uniforms, so we have a pictu...
2012-10-01 Steinar H. GundersonOutput convenience uniforms per effect. Also, do not...
2012-10-01 Steinar H. GundersonStart actually piecing together the GLSL shaders from...
2012-10-01 Steinar H. GundersonYet more moving of stuff around.
2012-10-01 Steinar H. GundersonMove the Effect class out into its own file.