Stop using BGR, BGRA and grayscale formats.
[movit] / effect_chain.h
2014-03-18 Steinar H. GundersonMerge branch 'epoxy' into epoxy
2014-03-18 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-18 Steinar H. GundersonMake VAOs persistent.
2014-03-18 Steinar H. GundersonKeep FBOs around in EffectChain again.
2014-03-18 Steinar H. GundersonMake Phase take other Phases as inputs, not Nodes.
2014-03-17 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-16 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-15 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-13 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-12 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonAdd a simple luma wipe transition.
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-10 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-10 Steinar H. GundersonFormalize the notion of messing with sampler state.
2014-03-10 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-09 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-09 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-09 Steinar H. GundersonSwitch from using GLEW to epoxy.
2014-02-12 Steinar H. GundersonMove everything into “namespace movit”.
2014-01-21 Steinar H. GundersonUse the ResourcePool to allocate RTT textures in Effect...
2014-01-21 Steinar H. GundersonAdd support to the ResourcePool for 2D textures.
2014-01-18 Steinar H. GundersonMake effect_id phase-local instead of global.
2014-01-17 Steinar H. GundersonAdd a shared ResourcePool to share resources between...
2014-01-17 Steinar H. GundersonDocument EffectChain threading considerations.
2014-01-17 Steinar H. GundersonAdd a file-level comment for EffectChain.
2013-12-29 Steinar H. GundersonGenerate the FBO anew every render.
2013-02-03 Steinar H. GundersonPrefix include guards with _MOVIT to avoid clashes...
2013-02-02 Steinar H. GundersonSplit out some private utilities into effect_util.cpp...
2013-02-02 Steinar H. GundersonRun include-what-you-use over all of movit. Some hand...
2013-02-02 Steinar H. GundersonRename the OutputAlphaFormat enums; they had gotten...
2013-02-01 Steinar H. GundersonGive the alpha enums somewhat better/more consistent...
2013-02-01 Steinar H. GundersonIn resizing effects, add the notion of a “virtual outpu...
2013-01-24 Steinar H. GundersonFix a Clang warning.
2013-01-23 Steinar H. GundersonFix a bug where intermediate phase outputs could get...
2013-01-20 Steinar H. GundersonRemove two unused members from EffectChain.
2013-01-16 Steinar H. GundersonPrint output node in the dot graphs.
2013-01-15 Steinar H. GundersonFix two issues related to non-treelike (diamond) effect...
2013-01-14 Steinar H. GundersonAdd the rest of the files for the premultiplied alpha...
2013-01-12 Steinar H. GundersonDefer fetching inputs' color spaces and gamma to finali...
2012-11-06 Steinar H. GundersonAdd an implementation of RPDF dither on the final output.
2012-10-14 Steinar H. GundersonColorSpace -> Colorspace. I kept typing it wrong, so...
2012-10-13 Steinar H. GundersonBe better at cleaning up at destruction time. Still...
2012-10-12 Steinar H. GundersonSupport rendering to a given FBO instead of to the...
2012-10-09 Steinar H. GundersonSpread resolution information throughout the effect...
2012-10-09 Steinar H. GundersonTypo fix.
2012-10-08 Steinar H. GundersonPull EffectChain a step closer to input resolution...
2012-10-08 Steinar H. GundersonChange so that all modifications to the graph (meta...
2012-10-08 Steinar H. GundersonOutput the graph in dot form at finalize time.
2012-10-08 Steinar H. GundersonRemove draw_vertex() declaration; the function was...
2012-10-08 Steinar H. GundersonMove Node and Phase out from being inner classes, given...
2012-10-07 Steinar H. GundersonStore all the auxillary information about each Effect...
2012-10-07 Steinar H. GundersonSupport changing resolution in effects, and add a simpl...
2012-10-07 Steinar H. GundersonAdd YCbCr input. Required a bit of reworking of the...
2012-10-06 Steinar H. GundersonMake Input an abstract base class, and move the current...
2012-10-06 Steinar H. GundersonKill the EffectId enum, on the basis of YAGNI.
2012-10-06 Steinar H. GundersonRedo the phase generation; we now start at the output...
2012-10-06 Steinar H. GundersonOpen up for multiple inputs. We need to re-think the...
2012-10-06 Steinar H. GundersonRemove another unused member.
2012-10-06 Steinar H. GundersonRemove an unused member.
2012-10-05 Steinar H. GundersonSplit inputs into a separate class (descending from...
2012-10-05 Steinar H. GundersonUnbreak the final normalizers.
2012-10-05 Steinar H. GundersonActually implement multiple inputs to phases. Surprisin...
2012-10-04 Steinar H. GundersonAllow an effect to have multiple inputs (although the...
2012-10-04 Steinar H. GundersonPrepare for a more DAG-like effect graph. Does not...
2012-10-02 Steinar H. GundersonSupport multiple render phases (with FBOs and all)...
2012-10-02 Steinar H. GundersonKill the hard-coded texture enums (yay).
2012-10-02 Steinar H. GundersonUpload the texture via PBOs. Slight speedup on nVidia...
2012-10-02 Steinar H. GundersonUpload textures in BGRA format instead of RGB. Somewhat...
2012-10-01 Steinar H. GundersonUse sRGB textures on the input side if applicable.
2012-10-01 Steinar H. GundersonSquash linear gamma back into the sRGB curve at the...
2012-10-01 Steinar H. GundersonStart actually piecing together the GLSL shaders from...
2012-10-01 Steinar H. GundersonYet more moving of stuff around.