]> git.sesse.net Git - movit/history - effect_chain.h
Add output size as a uniform to compute shaders, as an integer; not just the inverse...
[movit] / effect_chain.h
2017-12-29 Steinar H. GundersonAdd output size as a uniform to compute shaders, as...
2017-11-24 Steinar H. GundersonSupport chaining certain effects after compute shaders.
2017-11-22 Steinar H. GundersonFix another set of test breakages on NVIDIA.
2017-11-22 Steinar H. GundersonUnbreak FBO caching in unit tests.
2017-11-22 Steinar H. GundersonSupport other output formats than GL_RGBA16F; was easie...
2017-11-22 Steinar H. GundersonDo some more cleanups in anticipation of more flexible...
2017-11-21 Steinar H. GundersonSupport rendering compute shaders straight to textures...
2017-11-20 Steinar H. GundersonInvert the meaning of the last_phase boolean to execute...
2017-11-15 Steinar H. GundersonUse double right angle brackets for nested templates...
2017-11-15 Steinar H. GundersonUse nullptr everywhere, now that we have C++11.
2017-11-13 Steinar H. GundersonAdd support for compute shaders.
2017-08-08 Steinar H. GundersonAdd a notice to render_to_screen() that it might be...
2017-07-04 Steinar H. GundersonCache VAOs between runs.
2017-03-13 Steinar H. GundersonAdd an explanatory comment about dither with 16-bit...
2017-03-13 Steinar H. GundersonSupport 10-/12-bit Y'CbCr output packed in 16-bit.
2017-03-06 Steinar H. GundersonSupport multiple Y'CbCr outputs.
2017-03-06 Steinar H. GundersonUpdate another outdated comment.
2017-03-06 Steinar H. GundersonUpdate an outdated comment.
2017-02-20 Steinar H. GundersonFix compiling without C++11.
2017-02-11 Steinar H. GundersonAllow adjusting the output Y'CbCr coefficients after...
2016-11-05 Steinar H. GundersonFix a typo.
2016-04-01 Steinar H. GundersonRemove a very old and outdated comment.
2016-04-01 Steinar H. GundersonAdd some clarifying comments about the intermediate...
2016-02-28 Steinar H. GundersonAllow storing values in intermediate framebuffers as...
2016-02-23 Steinar H. GundersonMerge branch '1.3.x-release'
2016-02-20 Steinar H. GundersonAllow setting the intermediate texture format; useful...
2016-02-20 Steinar H. GundersonMake timer query objects polled asynchronously, so...
2016-02-07 Steinar H. GundersonOptimize VAO/VBO usage for minimal state changes.
2015-12-21 Steinar H. GundersonAdd even long convenience overloads for add_effect().
2015-11-01 Steinar H. GundersonAdd a function to let non-input effects override textur...
2015-10-04 Steinar H. GundersonAllow dual Y'CbCr/RGBA outputs.
2015-09-16 Steinar H. GundersonAdd support for overriding the output origin.
2015-09-16 Steinar H. GundersonAdd support for Y'CbCr output split between multiple...
2015-09-13 Steinar H. GundersonCleanup: Make uniforms for RTT samplers like all other...
2015-09-13 Steinar H. GundersonHandle sampler2D uniforms specially.
2015-09-13 Steinar H. GundersonRework uniform setting.
2015-09-09 Steinar H. GundersonAdd support for Y'CbCr output.
2015-09-02 Steinar H. GundersonCollapse passes more aggressively in the face of size...
2015-08-31 Steinar H. GundersonSupport timer queries for phases.
2015-07-28 Steinar H. GundersonAllow inputs to say they cannot support mipmaps.
2014-03-28 Steinar H. GundersonMerge branch 'epoxy'
2014-03-26 Steinar H. GundersonMake the ResourcePool hold FBOs as a per-context resource.
2014-03-25 Steinar H. GundersonHack around FBO/VAO sharability issues.
2014-03-22 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-22 Steinar H. GundersonFactor out the actual phase execution into a function.
2014-03-22 Steinar H. GundersonFactor out RTT sampler setting in its own function.
2014-03-22 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-21 Steinar H. GundersonHave separate FBOs per resolution and format.
2014-03-18 Steinar H. GundersonMerge branch 'epoxy' into epoxy
2014-03-18 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-18 Steinar H. GundersonMake VAOs persistent.
2014-03-18 Steinar H. GundersonKeep FBOs around in EffectChain again.
2014-03-18 Steinar H. GundersonMake Phase take other Phases as inputs, not Nodes.
2014-03-17 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-16 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-15 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-13 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-12 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonAdd a simple luma wipe transition.
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-10 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-10 Steinar H. GundersonFormalize the notion of messing with sampler state.
2014-03-10 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-09 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-09 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-09 Steinar H. GundersonSwitch from using GLEW to epoxy.
2014-02-12 Steinar H. GundersonMove everything into “namespace movit”.
2014-01-21 Steinar H. GundersonUse the ResourcePool to allocate RTT textures in Effect...
2014-01-21 Steinar H. GundersonAdd support to the ResourcePool for 2D textures.
2014-01-18 Steinar H. GundersonMake effect_id phase-local instead of global.
2014-01-17 Steinar H. GundersonAdd a shared ResourcePool to share resources between...
2014-01-17 Steinar H. GundersonDocument EffectChain threading considerations.
2014-01-17 Steinar H. GundersonAdd a file-level comment for EffectChain.
2013-12-29 Steinar H. GundersonGenerate the FBO anew every render.
2013-02-03 Steinar H. GundersonPrefix include guards with _MOVIT to avoid clashes...
2013-02-02 Steinar H. GundersonSplit out some private utilities into effect_util.cpp...
2013-02-02 Steinar H. GundersonRun include-what-you-use over all of movit. Some hand...
2013-02-02 Steinar H. GundersonRename the OutputAlphaFormat enums; they had gotten...
2013-02-01 Steinar H. GundersonGive the alpha enums somewhat better/more consistent...
2013-02-01 Steinar H. GundersonIn resizing effects, add the notion of a “virtual outpu...
2013-01-24 Steinar H. GundersonFix a Clang warning.
2013-01-23 Steinar H. GundersonFix a bug where intermediate phase outputs could get...
2013-01-20 Steinar H. GundersonRemove two unused members from EffectChain.
2013-01-16 Steinar H. GundersonPrint output node in the dot graphs.
2013-01-15 Steinar H. GundersonFix two issues related to non-treelike (diamond) effect...
2013-01-14 Steinar H. GundersonAdd the rest of the files for the premultiplied alpha...
2013-01-12 Steinar H. GundersonDefer fetching inputs' color spaces and gamma to finali...
2012-11-06 Steinar H. GundersonAdd an implementation of RPDF dither on the final output.
2012-10-14 Steinar H. GundersonColorSpace -> Colorspace. I kept typing it wrong, so...
2012-10-13 Steinar H. GundersonBe better at cleaning up at destruction time. Still...
2012-10-12 Steinar H. GundersonSupport rendering to a given FBO instead of to the...
2012-10-09 Steinar H. GundersonSpread resolution information throughout the effect...
2012-10-09 Steinar H. GundersonTypo fix.
2012-10-08 Steinar H. GundersonPull EffectChain a step closer to input resolution...
2012-10-08 Steinar H. GundersonChange so that all modifications to the graph (meta...
2012-10-08 Steinar H. GundersonOutput the graph in dot form at finalize time.
2012-10-08 Steinar H. GundersonRemove draw_vertex() declaration; the function was...
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