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Prefix include guards with _MOVIT to avoid clashes with external files.
[movit]
/
effect_chain.h
2013-02-03
Steinar H. Gunderson
Prefix include guards with _MOVIT to avoid clashes...
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2013-02-02
Steinar H. Gunderson
Split out some private utilities into effect_util.cpp...
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2013-02-02
Steinar H. Gunderson
Run include-what-you-use over all of movit. Some hand...
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2013-02-02
Steinar H. Gunderson
Rename the OutputAlphaFormat enums; they had gotten...
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2013-02-01
Steinar H. Gunderson
Give the alpha enums somewhat better/more consistent...
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2013-02-01
Steinar H. Gunderson
In resizing effects, add the notion of a “virtual outpu...
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2013-01-24
Steinar H. Gunderson
Fix a Clang warning.
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2013-01-23
Steinar H. Gunderson
Fix a bug where intermediate phase outputs could get...
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2013-01-20
Steinar H. Gunderson
Remove two unused members from EffectChain.
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2013-01-16
Steinar H. Gunderson
Print output node in the dot graphs.
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2013-01-15
Steinar H. Gunderson
Fix two issues related to non-treelike (diamond) effect...
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2013-01-14
Steinar H. Gunderson
Add the rest of the files for the premultiplied alpha...
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2013-01-12
Steinar H. Gunderson
Defer fetching inputs' color spaces and gamma to finali...
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2012-11-06
Steinar H. Gunderson
Add an implementation of RPDF dither on the final output.
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2012-10-14
Steinar H. Gunderson
ColorSpace -> Colorspace. I kept typing it wrong, so...
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2012-10-13
Steinar H. Gunderson
Be better at cleaning up at destruction time. Still...
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2012-10-12
Steinar H. Gunderson
Support rendering to a given FBO instead of to the...
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2012-10-09
Steinar H. Gunderson
Spread resolution information throughout the effect...
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2012-10-09
Steinar H. Gunderson
Typo fix.
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2012-10-08
Steinar H. Gunderson
Pull EffectChain a step closer to input resolution...
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2012-10-08
Steinar H. Gunderson
Change so that all modifications to the graph (meta...
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2012-10-08
Steinar H. Gunderson
Output the graph in dot form at finalize time.
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2012-10-08
Steinar H. Gunderson
Remove draw_vertex() declaration; the function was...
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2012-10-08
Steinar H. Gunderson
Move Node and Phase out from being inner classes, given...
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2012-10-07
Steinar H. Gunderson
Store all the auxillary information about each Effect...
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2012-10-07
Steinar H. Gunderson
Support changing resolution in effects, and add a simpl...
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2012-10-07
Steinar H. Gunderson
Add YCbCr input. Required a bit of reworking of the...
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2012-10-06
Steinar H. Gunderson
Make Input an abstract base class, and move the current...
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2012-10-06
Steinar H. Gunderson
Kill the EffectId enum, on the basis of YAGNI.
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2012-10-06
Steinar H. Gunderson
Redo the phase generation; we now start at the output...
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2012-10-06
Steinar H. Gunderson
Open up for multiple inputs. We need to re-think the...
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2012-10-06
Steinar H. Gunderson
Remove another unused member.
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2012-10-06
Steinar H. Gunderson
Remove an unused member.
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2012-10-05
Steinar H. Gunderson
Split inputs into a separate class (descending from...
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2012-10-05
Steinar H. Gunderson
Unbreak the final normalizers.
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2012-10-05
Steinar H. Gunderson
Actually implement multiple inputs to phases. Surprisin...
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2012-10-04
Steinar H. Gunderson
Allow an effect to have multiple inputs (although the...
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2012-10-04
Steinar H. Gunderson
Prepare for a more DAG-like effect graph. Does not...
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2012-10-02
Steinar H. Gunderson
Support multiple render phases (with FBOs and all)...
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2012-10-02
Steinar H. Gunderson
Kill the hard-coded texture enums (yay).
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2012-10-02
Steinar H. Gunderson
Upload the texture via PBOs. Slight speedup on nVidia...
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2012-10-02
Steinar H. Gunderson
Upload textures in BGRA format instead of RGB. Somewhat...
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2012-10-01
Steinar H. Gunderson
Use sRGB textures on the input side if applicable.
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2012-10-01
Steinar H. Gunderson
Squash linear gamma back into the sRGB curve at the...
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2012-10-01
Steinar H. Gunderson
Start actually piecing together the GLSL shaders from...
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2012-10-01
Steinar H. Gunderson
Yet more moving of stuff around.
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