]> git.sesse.net Git - movit/history - fft_pass_effect.frag
Add a texture barrier after dispatching each compute shader.
[movit] / fft_pass_effect.frag
2015-09-13 Steinar H. GundersonRework uniform setting.
2014-03-28 Steinar H. GundersonMerge branch 'epoxy'
2014-03-23 Steinar H. GundersonMerge branch 'master'
2014-03-23 Steinar H. GundersonImprove macro hygiene in .frag files slightly.
2014-03-22 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-22 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-21 Steinar H. GundersonAdd support for multiple shader models.
2014-03-15 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-15 Steinar H. GundersonFix a bug where repeated vertical FFTs would reverse...
2014-03-09 Steinar H. GundersonStop using 1D textures.
2014-01-19 Steinar H. GundersonAdd a new effect that can do FFT/IFFT.