Fix a (harmless) Valgrind hit.
[movit] / gamma_compression_effect.cpp
2012-10-03 Steinar H. GundersonFix a (harmless) Valgrind hit.
2012-10-02 Steinar H. GundersonAdd a new framework for 1D-LUTs via fp16 textures....
2012-10-02 Steinar H. GundersonRename .glsl to .vert/.frag.
2012-10-02 Steinar H. GundersonRename identity.glsl to identity-fs.glsl.
2012-10-02 Steinar H. GundersonRename output_glsl to output_fragment_shader.
2012-10-01 Steinar H. GundersonImplement the Rec. 709 gamma curve.
2012-10-01 Steinar H. GundersonAdd do-nothing-conversions for gamma expansion/compress...
2012-10-01 Steinar H. GundersonSquash linear gamma back into the sRGB curve at the...