]> git.sesse.net Git - movit/history - gamma_compression_effect.h
Fix a confusion in the vertex shader chaining.
[movit] / gamma_compression_effect.h
2012-10-02 Steinar H. GundersonRename output_glsl to output_fragment_shader.
2012-10-01 Steinar H. GundersonFlip some need bits in the conversion effects.
2012-10-01 Steinar H. GundersonSquash linear gamma back into the sRGB curve at the...