Reduce the amount of arithmetic in the BlurEffect shader a bit.
[movit] / gamma_compression_effect_test.cpp
2014-02-12 Steinar H. GundersonMove everything into “namespace movit”.
2014-01-23 Steinar H. GundersonAnother round of include-what-you-use.
2014-01-09 Steinar H. GundersonImplement GammaCompressionEffect using ALU ops instead...
2013-12-30 Steinar H. GundersonAdd partial Rec. 2020 support.
2013-02-02 Steinar H. GundersonRun include-what-you-use over all of movit. Some hand...
2012-10-12 Steinar H. GundersonSupport non-grayscale formats in the test pipeline...
2012-10-12 Steinar H. GundersonAdd a unit test for GammaCompressionEffect.